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Celebrate the spirit of collaboration with gaming's finest minds! Dive into a dynamic program filled with inspiring talks, workshops, indies, networking, stage tournaments and a variety of shows, right here in the heart of the city!
This timetable is being updated and is subject to change.
Doors open 9:00am!
10:00 - 10:45
Cage Stage
TALK
Legal Ins and Outs of Starting an Indie Studio in Germany
Are you an aspiring indie game developer with dreams of starting your own studio in Germany? Join us for a practical workshop and insightful talk that demystifies the legal landscape of launching an indie game studio in Germany. Our seasoned gaming industry lawyer will provide a clear roadmap, offering invaluable guidance on navigating the intricacies of contracts, intellectual property, regulations, and more. Get ready to equip yourself with the legal knowledge and savvy needed to kickstart your indie game development journey with confidence. Whether you're a budding developer, a student, or simply curious about the legal side of game development, this session is your key to unlocking the legal essentials for your indie studio's success.
Business
Ulrich Reber
SKW Schwarz
10:00 - 11:00
Portal Stage
Panel
New Markets for Your Game: Why and How to Expand
Explore "New Markets For Your Game: Why and How to Expand" in a dynamic panel with industry experts. Join Alexander Krug (Softgames), Marie Amigues (Altagram), Kristian Metzger (Stratosphere Games), and Jan Kuhlmann (Xsolla) as they share insights on game expansion strategies. Find out what you need in order to succeed in new markets.
Marketing
Business
Marie Amigues
Altagram
Alexander Krug
Softgames
Kristian Metzger
Stratosphere Games
Moderator: Jan Kuhlmann
Xsolla
10:30 - 11:30
Relic Stage
PANEL
All Hands on Deck: a sustainable games industry.
How can the games industry come together to become more sustainable? This panel will share success stories and dive into actionable ideas not only for studios and their games, but also for individuals and players as well.
Community
Lisa Pak
Playing for the Planet
Maria Wagner
Impact with Joy
Franziska Elsaesser
Google
Maike Steinweller
Wooga
Moderator: Stephen Lee
Deca Games
11:00 - 12:00
Cage Stage
Panel
XR and Gamification as a Gamechanger for Industrial Applications
In an era of rapid technological advancement and innovation, industries worldwide are constantly seeking ways to optimize productivity, enhance safety, and engage employees. So join us for an engaging and insightful panel discussion on the dynamic fusion of XR and Gamification as one solution to this search, and how this transformative combination is revolutionizing industrial applications across various sectors. XR, which includes all immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), has rapidly evolved beyond entertainment and is now making its mark in the industrial landscape. By immersing users in immersive virtual environments or overlaying digital information onto the real world, XR enables workers to visualize and interact with complex data, processes, and equipment like never before. Coupled with gamification principles, XR is emerging as a powerful tool for enhancing productivity, training, and therapy, maintenance, and collaboration.
Business
Moderator: Lena Gehlhaar
Berlin Partner
Moderator: Sebastian Klöß
Bitkom
Melissa Bodtländer
DB Systel GmbH
Marcos Delebe
Pfeffermind Consulting GmbH
Prof. Dr. Moritz Queisner
Digital Surgery Lab, Experimentelle Chirurgie of Charité – Universitätsmedizin Berlin
11:15 - 12:15
Portal Stage
Panel
Transformational People Strategies: From Hiring to Nurturing Talent
Transformational People Strategies: from hiring and nurturing talent, lay offs, pivots, the big calls and predictions for the future of talent in gaming.
Community
Business
Peter Lovell
Lockwood Publishing
Alex Wright-Manning
Techland
Viki Freeman
Airship Interactive
Annie Clare
Lighthouse Games
Moderator: Katerina Burbela
Remote Control Productions
11:30 - 11:45
Relic Stage
TALK
Welcoming Speech by Michael Biel, State Secretary for Economic Affairs
Michael Biel
State Secretary for Economic Affairs
Gianni Sommer
Games Ground
Fernanda Pagani
Games Ground
11:45 - 12:30
Relic Stage
Talk
Creating a Living World in Horizon Forbidden West
This talk is about how we improved the living world experience for Horizon Forbidden West. I will explain the thought processes and philosophy behind what we think makes a believable game world and what steps we took to implement it in Horizon Forbidden West.
Development
Espen Sogn
Guerrilla
12:15 - 13:00
Cage Stage
Talk
Your Video Game's IP gets a Second Wind as a Tabletop Game! Cases, Trends and Best Practices from Kickstarter
In this talk Michael will dive deep into the connecting worlds of board games and video games. Based on more than 80 examples that were funded on the platform in recent years a couple of trends and learnings - from AAA to Indie - can be formulated. The talk is spiced up by some general how to Kickstarter and community building tips.
Business
Marketing
Michael Liebe
Kickstarter
12:30 - 13:15
Portal Stage
Talk
To AI, or Not to AI? — The Legal Ins and Outs of Using Artificial Intelligence for Creating Game Assets
Generative Artificial Intelligence (AI) programs such as ChatGPT or Midjourney have taken our industry by storm. Using them for creating video games might be tempting, but many developers do not realize the significant legal risks that come with it. Kuba Jankowski, Legal Counsel for CD PROJEKT RED, will highlight the risks associated with using AI-generated content in games and show how to avoid intellectual property (IP) infringements, maintain ownership of your own IP and keep your data secret. Kuba will also present some predictions on what's in store - legally and business-wise - for generative AI tools and AI generated content.
Business
Marketing
Development
Kuba Jankowski
CD Projekt Red
12:30 - 13:30
Relic Stage
Lunch Break!
13:15 - 14:00
Cage Stage
WORKSHOP
Leveling Up your Job Search
Whether you're an industry veteran or someone looking to break into your first role, make sure your profile shows why you're the next MVP. Emily will use her combined HR Management and games agency recruiter experience to show you how to level up your CV, LinkedIn, Job Alerts and Portfolios.
Business
Community
Emily Scahill
Skillsearch
13:15 - 14:15
Portal Stage
Lunch Break!
13:30 - 14:30
Relic Stage
Fireside
The Art of Production
Questions: Why (Why production and producers are needed, why is this a topic itself), How (how do companies and teams organize, improve and build a production), What (what does "production" mean for the company, team, producer, individual team members). Topics include: Inclusion and Innovation in Game Development. Collaboration between Producers, Creatives & Developers in Game Development. Team building (Recruitment, teamwork, responsibilities)
Business
Marketing
Community
Maria Maunula
Rovio
Mafalda Duarte
Telescope Studios
14:00 - 15:00
Cage Stage
Lunch Break!
14:15 - 15:15
Portal Stage
Panel
The Path to Success for Indie Developers
It has perhaps never been more difficult to succeed in indie games. Do independent developers have any hope, or should they work with Publishers? What about funding? This panel of experts will share the different approaches to indie games, what developers should look out for, and current and future opportunities for success.
Business
Marketing
Community
Adam Snook
Team17
Jenni Wergin
Thunderful Publishing
Kristian Metzger
Stratosphere Games
Stephen Lee
Deca Games
Moderator: Katerina Dovnar
MGVC
14:45 - 15:45
Relic Stage
Panel
TikTok: Unlocking Organic Success in the World of Gaming
Join us for an insightful panel discussion where you will have the opportunity to hear from gaming creators & developers who have found success on TikTok. Gain valuable tips and advice from experts and hear their inspiring stories and results to leverage your own content and grow your presence on the platform.
Marketing
Community
Alicja Kozera
Cd Projekt Red
Yannick Lehmann
Indie Game Dev & Content Creator
Moderator: Gosia Sobieszek
TikTok
15:30 - 16:00
Portal Stage
Talk
Kill them with kindness - How to fight Hate Speech in your Community
The talk will be about what Hate Speech is and what measures can be taken against it. We will discuss possible strategies for moderation and how to educate your Communities.
Community
Business
Marilyn Marx
Webedia
15:30 - 16:15
Cage Stage
Talk
What is Esport Aesthetic and How to Achieve Esport Authenticity in Your Projects?
We will dive into the topic of the most important aspects of Esport aesthetic from different perspectives, how to define them, where to find inspirations and how to translate it into Esport authenticity in the project.
Development
Karolina Wecka
Legendary Play
16:00 - 17:00
Relic Stage
Panel
Building an Inclusive Gaming Ecosystem: Past, Present and Future of Representation in Video Games
Inclusivity spans across a myriad of dimensions, and it's therefore challenging to tackle the topic of representation in all its facets and expression. This panel rather aims to examine the history of representation in video games and in the gaming industry through the knowledge and direct experience of our panelists, examining its impact on both players and those aspiring to work in the field. We'll use this historical perspective to gain insights into the current state of gaming community and industry, as well as highlight examples of progress and innovation. Looking forward, our panel will address the steps needed to create a more inclusive gaming environment. Together, we'll explore how representation and role models can shape the future of gaming, making it a more diverse and welcoming space.
Community
Charly Harbord
Global Game Jam
Ashmita Krishna Sharma
Sparkling Gems
Melanie Eilert
Independent Blogger, Streamer
Moderator: Anisia Petcu
Berlin Science Week
16:15 - 17:00
Portal Stage
Talk
How to Foster a Community of Female Hardcore Gamers
Over the past years Wooga, a Berlin based story-driven casual games developer and part of Playtika, has managed to climb to the top of the hidden object games market with its game June's Journey. In this talk Martin Müller, will share why for this success player centricity and community was an integral part and how they managed to turn a many times overlooked gamer demographic into an extremely engaged community. Martin will also talk about an interesting self experiment that saw himself turn into a hardcore June's Journey player.
Community
Marketing
Martin Mueller
Wooga
16:30 - 17:15
Cage Stage
Talk
Increase your Chance of Success as an Indie through Co-Production
Spilefabrique is a European game industry catalyst with different programs for professionalizing European Indie Studios. For 5 years, the company has been setting up a co-production market for indie games studios in Europe. Starting as Franco-German, the market is now fully European with 14 countries involved and the support of Creative Europe.
Business
Marketing
Thierry Baujard
Spielfabrique
17:15 - 18:00
Relic Stage
Panel
Games & Values: Exploring the Potential in Education and Learning about Diverse Realities and Migration Stories
Digital games are an integral part of our culture and can serve as a medium for political education. Like no other media, they have the ability not only to depict but make experienceable personal feelings, diverse perspectives, and different realities of life, allowing new worlds to emerge. Often, they also shed light on real political, social, and cultural issues that, compared to other media, require active decisions and actions from players. Games can foster empathy, convey narratives, build communities, and thus offer promising opportunities and potential to be harnessed for the reflection of personal and societal values. Why these characteristics make digital games invaluable as an asset for education about values and where the challenges and limitations are to be found will be discussed in this panel.
Community
Jack Gutman
Causa Creations
Simoné Goldschmidt-Lechner
Author
Lisa Passing
Creative Technologist
Mosjkan Ehrari
Neue Deutsche Medienmacher*innen
Moderator: Malindy Hetfeld
Journalist
17:15 - 18:00
Portal Stage
FIRESIDE CHAT
From AAA to Indie: Navigating the Marketing and PR Landscape
A focus on the intricacies of marketing and PR. Hear firsthand accounts from industry veterans who've successfully made this journey, as they dissect the art of marketing and PR. Gain actionable insights on tailored strategies, budget optimization, and effective storytelling that bridge the gap between blockbuster titles and indie gems. Whether you're a student aiming to enter the industry or an indie studio striving for visibility, this discussion offers a roadmap for navigating the dynamic marketing and PR terrain.
Business
Marketing
Thorsten Küchler
Square Enix
Michal Bubernik
Pixel Federation
Maximilian Graustein
ByteRockers’ Games
Moderator: Joanna Keler
GamerTag
Exhibition
XR
AWAYIN - Lodewijk Luijt
A VR creator focused on digital preservation and objective 360° storytelling. Creating timecapsules to bring life to an otherwise synthetic metaverse.
Exhibition
XR
Cyberdelic Showcase
Venture into the digital ether of the Cyberdelic cosmos. Our showcase presents a kaleidoscopic fusion of immersive narratives and the new edge pulse of technology. We beckon developers, artists, scientists, and dream-weavers to traverse the dimensions of Extended Reality Technologies (XR), and unravel the enigmatic power of AI tools while joining a tribe of digital alchemists and techno wizards shaping the cyberdelic future.
Realms of Flow
EpicScapes (Marc Zimmermann)
Skybox Lab
Blockade Labs
Desert Rose
Cyberdelic Labs, Music: Tribone/ Held by Sound
Squingle
Squingle Studios
Ayahuasca VR
Jan Kounen, Mac Guff, Atlas V a_BAHN
Strands of Mind
Adrian Meyer, Laura Messner
Exhibition
INDIES
Chanko Studios
We are an indie game studio based in Lyon, France and we made it our goal to create story-driven puzzle games that get your brain cells working and make you laugh.
Exhibition
XR
FREEROAM.AR
Laser Limbo is a fun-focused laser tag game with augmented or mixed reality headsets. It transforms conference rooms, office spaces or event venues into unique AR multiplayer arenas. It makes perfect use of every square meter of space as it adapts to the room and winds around any existing obstacle. Laser beam traps add an extra element of skill to the game. Players must carefully move around them while collecting items to defeat the opposing team.
Laser Limbo
Nico Uthe, Christoper Springer, Amir Heydarinami, René Korte
Exhibition
INDIES
Paintbucket Games
Indie studio PAINTBUCKET GAMES was founded in 2018 by two former AAA developers Jörg Friedrich and Sebastian St. Schulz. The studio's mission is to develop video games that leave a lasting impact and focus on strong narratives.
INDIES
INDIES
Dexai Arts
Surrounded by bright neons, filthy streets and even filthier techno beats, it is you who guard the entrance to the rave. Sharpen your wits and deliver lyrical smackdowns to those not worthy of partying. But beware - the stakes may or may not involve blowing up the city.
Exhibition
XR
NEEEU
NEEEU is a multidisciplinary group of designers, technologists, and creative professionals from all over the world working across disciplinary boundaries. We offer a whole host of services that can help you to create innovative, ethical and human-centred products and services, from design and development to research, strategy and story telling.
Exhibition
INDIES
ByteRockers' Games
2008 von Martin Knauf gegründet und heute von Maik Reichelt geführt, wollen wir von ByteRockers' Games nie dagewesene Spiele kreieren. Mit der Vision aus jedem Projekt etwas Neuartiges zu entwickeln, setzen wir uns selbst und unserer Fantasie dabei keine Grenzen. Kombiniert mit bestmöglichen Arbeitsbedingungen schaffen wir so tagtäglich neue Standards für Innovation und Kreativität in der Gaming-Branche.
Exhibition
XR
HADO
The Augmented Reality (AR) Sport Hiroshi Fukuda, founder and CEO of meleap Inc., dreamed of throwing hadoken like in comics and on TV. This passion burned inside until HADO was realized as a sport in 2014. Today, players can strap on head-mounted displays and armband sensors to wield energy balls and shields on a real-world court as if by magic.
Exhibition
INDIES
helpnode
A small indie game studio of two people and their friends.
Exhibition
INDIES
Horizont Computergrafik
Horizont Computergrafik GmbH is a newly founded (July '22) games and interactive media studio from Berlin. We are passionate about unique, deep and engaging interactive digital experiences that are informed by history but are quintessentially contemporary.
Exhibition
INDIES
Gamma Minus
Gamma Minus is an award-winning remote independent video game development studio, with a mixture of full-time employees, as well as contractors on an independent basis. The core team consists of 6 individuals, and we have a team of roughly 20 further developers at our disposal, with which we collaborate on a regular basis. In parallel to the development of our own IPs we provide work-for-hire services. Our goal is to build a long-term successful company in Germany.
Exhibition
INDIES
Play From Your Heart
Exhibition
INDIES
Wolpertinger Games
Wolpertinger Games was founded in 2009 by Sebastian Bender and Remote Control Productions. Starting as a student team turned professional game development studio, we aim to create seriously fun games and continue doing so to this day.
Exhibition
INDIES
Bitfall Studios
We are Bitfall Studios, a small but dedicated group of indie-developers from Germany. We have worked together on several projects and worked in the industry before. Together we have over 25 years of game dev experience.
Exhibition
INDIES
Irox Games UG (haftungsbeschränkt)
Seit dem 2. Januar 2020 arbeitet Irox Games an Spielen verschiedenster Formen. Wir arbeiten bewusst seit dem ersten Tag auf der Grundlage von zwei Standbeinen. Unsere eigenen Spiele bieten uns die Möglichkeit ständig zu wachsen und neue Expertise zu sammeln. Die Arbeit mit unseren Kunden liefert uns dazu ständig neue Perspektiven und Stabilität.
Exhibition
INDIES
Eternal Games
Roleplaying set in a dystopian universe inspired by early twentieth-century wars and Ukrainian folklore. You are seventeen-year-old Orest, and you might be the last hope of your land occupied by the Black Empire. Spearhead the Tower, an underground movement fighting for independence, choose the people who stand by your side, learn your family's history, and make your land free of the occupation, once and for all.
Exhibition
INDIES
Active Fungus Studios
Active Fungus develops computer games as experiences that entertain as well as immerse our players deeply in the subject matter and provide food for thought. Through computer games, we enable players to take on different perspectives and encourage them to experience and understand conflicts and problems from different angles.
Exhibition
INDIES
Stellar Cartography Interactive
Exhibition
INDIES
Turtle Knight Games
n Footgun:Underground Roguelike meets Soccer in a pixel-art arena where strategy collides with action. Navigate unique levels with balls boasting distinct attributes and upgradable powers, precision and anticipation are paramount.
Exhibition
INDIES
Studio 19-99
Exhibition
INDIES
Two Blackbird
Would you return from death to help your loved ones through grief? Make fate turning decisions, micromanage the family’s relationships and defeat the negative thoughts on tower defense levels. Watch out, your job will be harder the more severe their mental disorder is.
Exhibition
INDIES
VISIONKEEPER Studio
We founded our studio to pursue our dream of delivering unique and atmospheric games. We want to touch people emotionally and inspire them to think and reflect. We want to make short and powerful games with a strong message.
Exhibition
INDIES
Viron Games
Hi, I'm Ron and the developer of Rove. I'm a gamer for almost 30 years. I founded Viron Games end of 2021 while working on Rove. Rove started as a side project end of 2020 and became more and more important to me over time. End of 2021 I decided to become a full-time indie developer and focus on the development of Rove. Everything I learned during my life brought me to the point where I am right now - developing my first big indie game. I love every day of this journey. My favorite game series and strong inspirations for Rove are Diablo, Zelda, Mass Effect, Monkey Island and Assassins Creed.
Exhibition
INDIES
Ghostwhale Games
We founded our studio in 2022 right in the heart of Potsdam. Our studio released “Bazzle Duel” on mobile and “Bazzle” on Nintendo Switch, and we are currently working on developing cross-platform games.
Exhibition
INDIES
Axon Flux
Axon Flux is a Swiss game development studio. We’re focused on creating highly polished indie games, compactly sized and offered at an affordable price point. The company was founded in 2021 by Oliver Leins and Nils Hausfeld, two former co-workers that previously studied together at Games Academy Berlin.
Exhibition
INDIES
BAD Spiele Studio
At Bad Spiele, we delve into the shadowy realms of lovecraftian lore, meticulously crafting strategy game that merge haunting atmospheres with intricate storytelling, all brought to life by a devoted team immersed in the dark romanticism that defines our titles.
Exhibition
INDIES
Schiller Creative
U-Sharp (fka ENC#YPTED) is the world's first Unity programming learning game with C-Sharp. Explore, solve, and modify code in themed challenges from basics to expert levels. Dive into a one-of-a-kind learning adventure, mastering Unity along the way. The game has been developed by Vincent Schiller since 2020. The idea started with his bachelor thesis about Digital Game-Based Learning, which was awarded with the highest-endowed science prize in Saxony, the 'Dresden Excellence Award.' In addition, the resulting prototype of the game was awarded with the 'Games Innovation Award Saxony' as the best Serious Game 2021 and the Grand Prize in the category 'Media Makers' of the Visionale Leipzig 2022.
Exhibition
INDIES
GroovIT
With GroovIT we develop learning games – so-called serious games – with which our players can learn real instruments. To do this, they connect their own instrument to a computer and use it to control a real computer game. And we're talking about real games here. Not from digitized textbooks. Not from gamified learning software. But from real games. Point.
Exhibition
XR
unframe UG
'Steamy West' offers a unique VR experience where the Wild West meets Steampunk. Embark on an adventurous train ride through a meticulously crafted desert, wielding a one-of-a-kind Steampunk weapon to combat a diverse range of foes. Explore dynamic worlds, captivating sound design, and engage with varied gameplay mechanics. Dive into a blend of nostalgia and futuristic technology, becoming the master of this immersive arcade shooter!
Exhibition
INDIES
StickyStoneStudio
StickyStoneStudio is a young team of gamedevelopers, located at the heart of Freiburg, Germany. With a passion for modern technologies and creative gamedesign StickyStoneStudio develops interactive experiences for the devices of our time. In addition to in-house game productions the team also takes on services in the area of game and app development, as well as 3D visualization with Unity.
Exhibition
INDIES
Pixel Rats Ltd
Lose yourself in this satyrical, mesmerizing platform-adventure with unprecedented pixel graphics. You are recruited to help Kiyo sabotage the evil bunny corporation that's killing his planet. Sneak in the shadow, master archery, swing with ninja ropes, crack tricky puzzles, and slay fluffy rabbits.
Exhibition
INDIES
Cosmocover
The Talos Principle 2 is a thought-provoking first-person puzzle experience that greatly expands on the first game's philosophical themes and stunning environments with increasingly mind-bending challenges.
Exhibition
INDIES
Cosmocover
Pepper Grinder is an action-packed 2D adventure blending traditional platforming with an alternate drilling mode that allows you to dive in and out of the earth like a dolphin swims through water.
Exhibition
INDIES
Cosmocover
Anger Foot is a lightning-fast action FPS where the only things harder than your ass-kicking feet are the ass-kicking beats.
10:00 - 10:45
Cage Stage
TALK
Legal Ins and Outs of Starting an Indie Studio in Germany
Are you an aspiring indie game developer with dreams of starting your own studio in Germany? Join us for a practical workshop and insightful talk that demystifies the legal landscape of launching an indie game studio in Germany. Our seasoned gaming industry lawyer will provide a clear roadmap, offering invaluable guidance on navigating the intricacies of contracts, intellectual property, regulations, and more. Get ready to equip yourself with the legal knowledge and savvy needed to kickstart your indie game development journey with confidence. Whether you're a budding developer, a student, or simply curious about the legal side of game development, this session is your key to unlocking the legal essentials for your indie studio's success.
Business
Ulrich Reber
SKW Schwarz
10:00 - 11:00
Portal Stage
Panel
New Markets for Your Game: Why and How to Expand
Explore "New Markets For Your Game: Why and How to Expand" in a dynamic panel with industry experts. Join Alexander Krug (Softgames), Marie Amigues (Altagram), Kristian Metzger (Stratosphere Games), and Jan Kuhlmann (Xsolla) as they share insights on game expansion strategies. Find out what you need in order to succeed in new markets.
Marketing
Business
Marie Amigues
Altagram
Alexander Krug
Softgames
Kristian Metzger
Stratosphere Games
Moderator: Jan Kuhlmann
Xsolla
10:30 - 11:30
Relic Stage
PANEL
All Hands on Deck: a sustainable games industry.
How can the games industry come together to become more sustainable? This panel will share success stories and dive into actionable ideas not only for studios and their games, but also for individuals and players as well.
Community
Lisa Pak
Playing for the Planet
Maria Wagner
Impact with Joy
Franziska Elsaesser
Google
Maike Steinweller
Wooga
Moderator: Stephen Lee
Deca Games
11:00 - 12:00
Cage Stage
Panel
XR and Gamification as a Gamechanger for Industrial Applications
In an era of rapid technological advancement and innovation, industries worldwide are constantly seeking ways to optimize productivity, enhance safety, and engage employees. So join us for an engaging and insightful panel discussion on the dynamic fusion of XR and Gamification as one solution to this search, and how this transformative combination is revolutionizing industrial applications across various sectors. XR, which includes all immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), has rapidly evolved beyond entertainment and is now making its mark in the industrial landscape. By immersing users in immersive virtual environments or overlaying digital information onto the real world, XR enables workers to visualize and interact with complex data, processes, and equipment like never before. Coupled with gamification principles, XR is emerging as a powerful tool for enhancing productivity, training, and therapy, maintenance, and collaboration.
Business
Moderator: Lena Gehlhaar
Berlin Partner
Moderator: Sebastian Klöß
Bitkom
Melissa Bodtländer
DB Systel GmbH
Marcos Delebe
Pfeffermind Consulting GmbH
Prof. Dr. Moritz Queisner
Digital Surgery Lab, Experimentelle Chirurgie of Charité – Universitätsmedizin Berlin
11:15 - 12:15
Portal Stage
Panel
Transformational People Strategies: From Hiring to Nurturing Talent
Transformational People Strategies: from hiring and nurturing talent, lay offs, pivots, the big calls and predictions for the future of talent in gaming.
Community
Business
Peter Lovell
Lockwood Publishing
Alex Wright-Manning
Techland
Viki Freeman
Airship Interactive
Annie Clare
Lighthouse Games
Moderator: Katerina Burbela
Remote Control Productions
11:30 - 11:45
Relic Stage
TALK
Welcoming Speech by Michael Biel, State Secretary for Economic Affairs
Michael Biel
State Secretary for Economic Affairs
Gianni Sommer
Games Ground
Fernanda Pagani
Games Ground
11:45 - 12:30
Relic Stage
Talk
Creating a Living World in Horizon Forbidden West
This talk is about how we improved the living world experience for Horizon Forbidden West. I will explain the thought processes and philosophy behind what we think makes a believable game world and what steps we took to implement it in Horizon Forbidden West.
Development
Espen Sogn
Guerrilla
12:15 - 13:00
Cage Stage
Talk
Your Video Game's IP gets a Second Wind as a Tabletop Game! Cases, Trends and Best Practices from Kickstarter
In this talk Michael will dive deep into the connecting worlds of board games and video games. Based on more than 80 examples that were funded on the platform in recent years a couple of trends and learnings - from AAA to Indie - can be formulated. The talk is spiced up by some general how to Kickstarter and community building tips.
Business
Marketing
Michael Liebe
Kickstarter
12:30 - 13:15
Portal Stage
Talk
To AI, or Not to AI? — The Legal Ins and Outs of Using Artificial Intelligence for Creating Game Assets
Generative Artificial Intelligence (AI) programs such as ChatGPT or Midjourney have taken our industry by storm. Using them for creating video games might be tempting, but many developers do not realize the significant legal risks that come with it. Kuba Jankowski, Legal Counsel for CD PROJEKT RED, will highlight the risks associated with using AI-generated content in games and show how to avoid intellectual property (IP) infringements, maintain ownership of your own IP and keep your data secret. Kuba will also present some predictions on what's in store - legally and business-wise - for generative AI tools and AI generated content.
Business
Marketing
Development
Kuba Jankowski
CD Projekt Red
12:30 - 13:30
Relic Stage
Lunch Break!
13:15 - 14:00
Cage Stage
WORKSHOP
Leveling Up your Job Search
Whether you're an industry veteran or someone looking to break into your first role, make sure your profile shows why you're the next MVP. Emily will use her combined HR Management and games agency recruiter experience to show you how to level up your CV, LinkedIn, Job Alerts and Portfolios.
Business
Community
Emily Scahill
Skillsearch
13:15 - 14:15
Portal Stage
Lunch Break!
14:00 - 15:00
Cage Stage
Lunch Break!
14:15 - 15:15
Portal Stage
Panel
The Path to Success for Indie Developers
It has perhaps never been more difficult to succeed in indie games. Do independent developers have any hope, or should they work with Publishers? What about funding? This panel of experts will share the different approaches to indie games, what developers should look out for, and current and future opportunities for success.
Business
Marketing
Community
Adam Snook
Team17
Jenni Wergin
Thunderful Publishing
Kristian Metzger
Stratosphere Games
Stephen Lee
Deca Games
Moderator: Katerina Dovnar
MGVC
14:45 - 15:45
Relic Stage
Panel
TikTok: Unlocking Organic Success in the World of Gaming
Join us for an insightful panel discussion where you will have the opportunity to hear from gaming creators & developers who have found success on TikTok. Gain valuable tips and advice from experts and hear their inspiring stories and results to leverage your own content and grow your presence on the platform.
Marketing
Community
Alicja Kozera
Cd Projekt Red
Yannick Lehmann
Indie Game Dev & Content Creator
Moderator: Gosia Sobieszek
TikTok
15:30 - 16:00
Portal Stage
Talk
Kill them with kindness - How to fight Hate Speech in your Community
The talk will be about what Hate Speech is and what measures can be taken against it. We will discuss possible strategies for moderation and how to educate your Communities.
Community
Business
Marilyn Marx
Webedia
15:30 - 16:15
Cage Stage
Talk
What is Esport Aesthetic and How to Achieve Esport Authenticity in Your Projects?
We will dive into the topic of the most important aspects of Esport aesthetic from different perspectives, how to define them, where to find inspirations and how to translate it into Esport authenticity in the project.
Development
Karolina Wecka
Legendary Play
16:00 - 17:00
Relic Stage
Panel
Building an Inclusive Gaming Ecosystem: Past, Present and Future of Representation in Video Games
Inclusivity spans across a myriad of dimensions, and it's therefore challenging to tackle the topic of representation in all its facets and expression. This panel rather aims to examine the history of representation in video games and in the gaming industry through the knowledge and direct experience of our panelists, examining its impact on both players and those aspiring to work in the field. We'll use this historical perspective to gain insights into the current state of gaming community and industry, as well as highlight examples of progress and innovation. Looking forward, our panel will address the steps needed to create a more inclusive gaming environment. Together, we'll explore how representation and role models can shape the future of gaming, making it a more diverse and welcoming space.
Community
Charly Harbord
Global Game Jam
Ashmita Krishna Sharma
Sparkling Gems
Melanie Eilert
Independent Blogger, Streamer
Moderator: Anisia Petcu
Berlin Science Week
16:15 - 17:00
Portal Stage
Talk
How to Foster a Community of Female Hardcore Gamers
Over the past years Wooga, a Berlin based story-driven casual games developer and part of Playtika, has managed to climb to the top of the hidden object games market with its game June's Journey. In this talk Martin Müller, will share why for this success player centricity and community was an integral part and how they managed to turn a many times overlooked gamer demographic into an extremely engaged community. Martin will also talk about an interesting self experiment that saw himself turn into a hardcore June's Journey player.
Community
Marketing
Martin Mueller
Wooga
16:30 - 17:15
Cage Stage
Talk
Increase your Chance of Success as an Indie through Co-Production
Spilefabrique is a European game industry catalyst with different programs for professionalizing European Indie Studios. For 5 years, the company has been setting up a co-production market for indie games studios in Europe. Starting as Franco-German, the market is now fully European with 14 countries involved and the support of Creative Europe.
Business
Marketing
Thierry Baujard
Spielfabrique
17:15 - 18:00
Relic Stage
Panel
Games & Values: Exploring the Potential in Education and Learning about Diverse Realities and Migration Stories
Digital games are an integral part of our culture and can serve as a medium for political education. Like no other media, they have the ability not only to depict but make experienceable personal feelings, diverse perspectives, and different realities of life, allowing new worlds to emerge. Often, they also shed light on real political, social, and cultural issues that, compared to other media, require active decisions and actions from players. Games can foster empathy, convey narratives, build communities, and thus offer promising opportunities and potential to be harnessed for the reflection of personal and societal values. Why these characteristics make digital games invaluable as an asset for education about values and where the challenges and limitations are to be found will be discussed in this panel.
Community
Jack Gutman
Causa Creations
Simoné Goldschmidt-Lechner
Author
Lisa Passing
Creative Technologist
Mosjkan Ehrari
Neue Deutsche Medienmacher*innen
Moderator: Malindy Hetfeld
Journalist
17:15 - 18:00
Portal Stage
FIRESIDE CHAT
From AAA to Indie: Navigating the Marketing and PR Landscape
A focus on the intricacies of marketing and PR. Hear firsthand accounts from industry veterans who've successfully made this journey, as they dissect the art of marketing and PR. Gain actionable insights on tailored strategies, budget optimization, and effective storytelling that bridge the gap between blockbuster titles and indie gems. Whether you're a student aiming to enter the industry or an indie studio striving for visibility, this discussion offers a roadmap for navigating the dynamic marketing and PR terrain.
Business
Marketing
Thorsten Küchler
Square Enix
Michal Bubernik
Pixel Federation
Maximilian Graustein
ByteRockers’ Games
Moderator: Joanna Keler
GamerTag
Exhibition
INDIES
Chanko Studios
We are an indie game studio based in Lyon, France and we made it our goal to create story-driven puzzle games that get your brain cells working and make you laugh.
Exhibition
INDIES
Paintbucket Games
Indie studio PAINTBUCKET GAMES was founded in 2018 by two former AAA developers Jörg Friedrich and Sebastian St. Schulz. The studio's mission is to develop video games that leave a lasting impact and focus on strong narratives.
INDIES
INDIES
Dexai Arts
Surrounded by bright neons, filthy streets and even filthier techno beats, it is you who guard the entrance to the rave. Sharpen your wits and deliver lyrical smackdowns to those not worthy of partying. But beware - the stakes may or may not involve blowing up the city.
Exhibition
INDIES
ByteRockers' Games
2008 von Martin Knauf gegründet und heute von Maik Reichelt geführt, wollen wir von ByteRockers' Games nie dagewesene Spiele kreieren. Mit der Vision aus jedem Projekt etwas Neuartiges zu entwickeln, setzen wir uns selbst und unserer Fantasie dabei keine Grenzen. Kombiniert mit bestmöglichen Arbeitsbedingungen schaffen wir so tagtäglich neue Standards für Innovation und Kreativität in der Gaming-Branche.
Exhibition
INDIES
helpnode
A small indie game studio of two people and their friends.
Exhibition
INDIES
Horizont Computergrafik
Horizont Computergrafik GmbH is a newly founded (July '22) games and interactive media studio from Berlin. We are passionate about unique, deep and engaging interactive digital experiences that are informed by history but are quintessentially contemporary.
Exhibition
INDIES
Gamma Minus
Gamma Minus is an award-winning remote independent video game development studio, with a mixture of full-time employees, as well as contractors on an independent basis. The core team consists of 6 individuals, and we have a team of roughly 20 further developers at our disposal, with which we collaborate on a regular basis. In parallel to the development of our own IPs we provide work-for-hire services. Our goal is to build a long-term successful company in Germany.
Exhibition
INDIES
Play From Your Heart
Exhibition
INDIES
Wolpertinger Games
Wolpertinger Games was founded in 2009 by Sebastian Bender and Remote Control Productions. Starting as a student team turned professional game development studio, we aim to create seriously fun games and continue doing so to this day.
Exhibition
INDIES
Bitfall Studios
We are Bitfall Studios, a small but dedicated group of indie-developers from Germany. We have worked together on several projects and worked in the industry before. Together we have over 25 years of game dev experience.
Exhibition
INDIES
Irox Games UG (haftungsbeschränkt)
Seit dem 2. Januar 2020 arbeitet Irox Games an Spielen verschiedenster Formen. Wir arbeiten bewusst seit dem ersten Tag auf der Grundlage von zwei Standbeinen. Unsere eigenen Spiele bieten uns die Möglichkeit ständig zu wachsen und neue Expertise zu sammeln. Die Arbeit mit unseren Kunden liefert uns dazu ständig neue Perspektiven und Stabilität.
Exhibition
INDIES
Eternal Games
Roleplaying set in a dystopian universe inspired by early twentieth-century wars and Ukrainian folklore. You are seventeen-year-old Orest, and you might be the last hope of your land occupied by the Black Empire. Spearhead the Tower, an underground movement fighting for independence, choose the people who stand by your side, learn your family's history, and make your land free of the occupation, once and for all.
Exhibition
INDIES
Active Fungus Studios
Active Fungus develops computer games as experiences that entertain as well as immerse our players deeply in the subject matter and provide food for thought. Through computer games, we enable players to take on different perspectives and encourage them to experience and understand conflicts and problems from different angles.
Exhibition
INDIES
Stellar Cartography Interactive
Exhibition
INDIES
Turtle Knight Games
n Footgun:Underground Roguelike meets Soccer in a pixel-art arena where strategy collides with action. Navigate unique levels with balls boasting distinct attributes and upgradable powers, precision and anticipation are paramount.
Exhibition
INDIES
Studio 19-99
Exhibition
INDIES
Two Blackbird
Would you return from death to help your loved ones through grief? Make fate turning decisions, micromanage the family’s relationships and defeat the negative thoughts on tower defense levels. Watch out, your job will be harder the more severe their mental disorder is.
Exhibition
INDIES
VISIONKEEPER Studio
We founded our studio to pursue our dream of delivering unique and atmospheric games. We want to touch people emotionally and inspire them to think and reflect. We want to make short and powerful games with a strong message.
Exhibition
INDIES
Viron Games
Hi, I'm Ron and the developer of Rove. I'm a gamer for almost 30 years. I founded Viron Games end of 2021 while working on Rove. Rove started as a side project end of 2020 and became more and more important to me over time. End of 2021 I decided to become a full-time indie developer and focus on the development of Rove. Everything I learned during my life brought me to the point where I am right now - developing my first big indie game. I love every day of this journey. My favorite game series and strong inspirations for Rove are Diablo, Zelda, Mass Effect, Monkey Island and Assassins Creed.
Exhibition
INDIES
Ghostwhale Games
We founded our studio in 2022 right in the heart of Potsdam. Our studio released “Bazzle Duel” on mobile and “Bazzle” on Nintendo Switch, and we are currently working on developing cross-platform games.
Exhibition
INDIES
Axon Flux
Axon Flux is a Swiss game development studio. We’re focused on creating highly polished indie games, compactly sized and offered at an affordable price point. The company was founded in 2021 by Oliver Leins and Nils Hausfeld, two former co-workers that previously studied together at Games Academy Berlin.
Exhibition
INDIES
BAD Spiele Studio
At Bad Spiele, we delve into the shadowy realms of lovecraftian lore, meticulously crafting strategy game that merge haunting atmospheres with intricate storytelling, all brought to life by a devoted team immersed in the dark romanticism that defines our titles.
Exhibition
INDIES
Schiller Creative
U-Sharp (fka ENC#YPTED) is the world's first Unity programming learning game with C-Sharp. Explore, solve, and modify code in themed challenges from basics to expert levels. Dive into a one-of-a-kind learning adventure, mastering Unity along the way. The game has been developed by Vincent Schiller since 2020. The idea started with his bachelor thesis about Digital Game-Based Learning, which was awarded with the highest-endowed science prize in Saxony, the 'Dresden Excellence Award.' In addition, the resulting prototype of the game was awarded with the 'Games Innovation Award Saxony' as the best Serious Game 2021 and the Grand Prize in the category 'Media Makers' of the Visionale Leipzig 2022.
Exhibition
INDIES
GroovIT
With GroovIT we develop learning games – so-called serious games – with which our players can learn real instruments. To do this, they connect their own instrument to a computer and use it to control a real computer game. And we're talking about real games here. Not from digitized textbooks. Not from gamified learning software. But from real games. Point.
Exhibition
INDIES
StickyStoneStudio
StickyStoneStudio is a young team of gamedevelopers, located at the heart of Freiburg, Germany. With a passion for modern technologies and creative gamedesign StickyStoneStudio develops interactive experiences for the devices of our time. In addition to in-house game productions the team also takes on services in the area of game and app development, as well as 3D visualization with Unity.
Exhibition
INDIES
Pixel Rats Ltd
Lose yourself in this satyrical, mesmerizing platform-adventure with unprecedented pixel graphics. You are recruited to help Kiyo sabotage the evil bunny corporation that's killing his planet. Sneak in the shadow, master archery, swing with ninja ropes, crack tricky puzzles, and slay fluffy rabbits.
Exhibition
INDIES
Cosmocover
The Talos Principle 2 is a thought-provoking first-person puzzle experience that greatly expands on the first game's philosophical themes and stunning environments with increasingly mind-bending challenges.
Exhibition
INDIES
Cosmocover
Pepper Grinder is an action-packed 2D adventure blending traditional platforming with an alternate drilling mode that allows you to dive in and out of the earth like a dolphin swims through water.
Exhibition
INDIES
Cosmocover
Anger Foot is a lightning-fast action FPS where the only things harder than your ass-kicking feet are the ass-kicking beats.
Exhibition
XR
AWAYIN - Lodewijk Luijt
A VR creator focused on digital preservation and objective 360° storytelling. Creating timecapsules to bring life to an otherwise synthetic metaverse.
Exhibition
XR
Cyberdelic Showcase
Venture into the digital ether of the Cyberdelic cosmos. Our showcase presents a kaleidoscopic fusion of immersive narratives and the new edge pulse of technology. We beckon developers, artists, scientists, and dream-weavers to traverse the dimensions of Extended Reality Technologies (XR), and unravel the enigmatic power of AI tools while joining a tribe of digital alchemists and techno wizards shaping the cyberdelic future.
Realms of Flow
EpicScapes (Marc Zimmermann)
Skybox Lab
Blockade Labs
Desert Rose
Cyberdelic Labs, Music: Tribone/ Held by Sound
Squingle
Squingle Studios
Ayahuasca VR
Jan Kounen, Mac Guff, Atlas V a_BAHN
Strands of Mind
Adrian Meyer, Laura Messner
Exhibition
XR
FREEROAM.AR
Laser Limbo is a fun-focused laser tag game with augmented or mixed reality headsets. It transforms conference rooms, office spaces or event venues into unique AR multiplayer arenas. It makes perfect use of every square meter of space as it adapts to the room and winds around any existing obstacle. Laser beam traps add an extra element of skill to the game. Players must carefully move around them while collecting items to defeat the opposing team.
Laser Limbo
Nico Uthe, Christoper Springer, Amir Heydarinami, René Korte
Exhibition
XR
NEEEU
NEEEU is a multidisciplinary group of designers, technologists, and creative professionals from all over the world working across disciplinary boundaries. We offer a whole host of services that can help you to create innovative, ethical and human-centred products and services, from design and development to research, strategy and story telling.
Exhibition
XR
HADO
The Augmented Reality (AR) Sport Hiroshi Fukuda, founder and CEO of meleap Inc., dreamed of throwing hadoken like in comics and on TV. This passion burned inside until HADO was realized as a sport in 2014. Today, players can strap on head-mounted displays and armband sensors to wield energy balls and shields on a real-world court as if by magic.
Exhibition
XR
unframe UG
'Steamy West' offers a unique VR experience where the Wild West meets Steampunk. Embark on an adventurous train ride through a meticulously crafted desert, wielding a one-of-a-kind Steampunk weapon to combat a diverse range of foes. Explore dynamic worlds, captivating sound design, and engage with varied gameplay mechanics. Dive into a blend of nostalgia and futuristic technology, becoming the master of this immersive arcade shooter!
19:00
Alte Münze - Moneta
GG CONNECT DINNER
GG Connect is a premium business networking dinner event on our first official Games Ground day on Thursday, 9th November, where we will casually get together over excellent food and fancy drinks in the cosy atmosphere of the Moneta in the Alte Münze. So, if you are a fan of networking, good company, delicious food, exciting conversations and meaningful connections, you should definitely not miss GG Connect! Tickets are limited.
10:00 - 11:00
Portal Stage
Panel
Serious Game Design: Striking the Balance Between Engagement and Educational Objectives
Dive into the delicate art of crafting games that not only entertain but also educate. Gain insights and discover real-world applications from experts who focus on the art of keeping players engaged while achieving important learning objectives. Whether you're a game designer, educator, or simply curious about the future of learning, this panel aims to dig into the potential of serious games to enrich the educational experience.
Development
Community
Mona Brandt
Paintbucket Games
Franziska Weser
Heartucate
Jevgenijs Danilins
Nurogames GmbH
Serenad Yilmaz
Food for Thought
Moderator: Ilke Karademir
Torpor Games
10:00 - 11:00
Cage Stage
PANEL
Games Breakfast - Fraktion Bündnis 90/Die Grünen Berlin
Wir laden euch herzlich zu unserem 4. Berlin Games Breakfast im Rahmen der Games Ground ein. Die Games-Branche in Deutschland wächst stetig, seit 2020 um 26 %. Berlin ist mittlerweile etablierter Standort für Entwicklerstudios, Publisher, die Indie-Szene und E-Sports. Zudem bietet Berlin mit seinen Studiengängen einen guten Rahmen für junge Entwickler*innen. Mit dem Runden Tisch Games, der Diskussion um das House of Games und den verschiedenen Förderungen auf Bundes- und Landesebene sind Games etablierte Themen im Abgeordnetenhaus. Wir möchten mit unseren Gästen und euch über die Zukunft von Berlin als Games-Standort. Welche Chancen Berlin bietet, aber auch wo Politik aktiv werden muss. Es ist eine Stunde Gespräch auf der Bühne mit den Gästen geplant, danach laden wir ein, die Diskussion im Networkingbereich im persönlichen Gespräch mit unseren Gästen und uns zu vertiefen.
Business
Community
Stefan Ziller
Mitglied des Abgeordnetenhauses, Sprecher für Digitalisierung
Gollaleh Amadi
Mitglied des Abgeordnetenhauses, Sprecherin für Medienpolitik
Ulrike Küchler
Gamebook
Riad Djemili
Maschinen Mensch
Marlene Käseberg
Meander Books
Marco-Alexander Breit
Bundesministerium für Wirtschaft und Klimaschutz
10:15 - 11:15
Relic Stage
Panel
Player-Centric Design: How Playtesting Shapes Better Games
Delve into the core of player-centric game design. Explore the intricacies of effective playtesting, deciphering player insights, and crafting richer gaming experiences. Gain profound insights into the nuanced interplay between player involvement and creative direction, arming yourself with the wisdom to craft truly immersive games.
Business
Community
Patric Rau
Mad About Pandas
Käthe Keller
Visionkeeper UG
Alex Protsenko
Netease
Teppo Soininen
Metacore
Moderator: Ugo Bui-Xuan
Playtestcloud
11:15 - 12:00
Portal Stage
Talk
The Ethics of Sentient AI: Dilemmas of Delamain in Cyberpunk 2077
A case study of the “Don’t Lose Your Mind” and “Epistrophy” quests in CD PROJEKT RED’s Cyberpunk 2077 presented by their quest designer. The analysis centers on telling stories about complex philosophical questions — How do we deal with sentient machines? What rights do they have? What dangers do they pose to the world? — as part of an engaging narrative. It will touch on lessons from traditional storytelling before diving into the unique challenges and opportunities of interactive media.
Development
Mortiz Lehr
CD Projekt Red
11:15 - 12:00
Cage Stage
TALK
How Can the Local Community Promote the Gaming Industry? Examples and Best Practices
TBC
Business
Marketing
Cherié Karlsson
Global Top Round
11:30 - 12:15
Relic Stage
WORKSHOP/TALK
How to Approach the Topic of Gender Discrimination within a Company
The aim of this workshop is to draw attention to unconscious bias and blind spots within one's own company and suggest methods to tackle gender discrimination with low-threshold measures.
Community
Business
Leonie Wolf
GAME:IN
Sophia Henning
GAME:IN
12:15 - 13:15
Portal Stage
Talk
Artistry Beyond Aesthetics: Making Art for Games
Ever wonder if there's more to game art than just making things look good? We’ll chat about how to develop as both an artist and game developer from the perspective of a UI and a VFX Artist; and why that’s important. Learn to think like a game developer, appreciating the impact of your work on player experiences, and the overall success of a game. Bridging the gap between aesthetics and functionality and the advantages that can give you.
Development
Community
Chris Sayers
Blizzard
Charlie Managhan
Sledgehammer Games
12:15 - 13:15
Cage Stage
Workshop
How to Craft the Perfect Pitch
Struggling with how to pitch your game? The Xsolla Funding Club has evaluated thousands of pitches. In this session, we’ll demonstrate how to build a deck that clearly articulates your vision, avoids the most common mistakes, and gives your team the best chance of getting funded. 6 to 10 pitch decks will get the chance for a free evaluation and consultation on your deck. Tips & Suggestions. Do’s and Don’ts. Live in front of a small audience. From Nathan Solbrandt with Xsolla who has had the privilege to evaluate thousands of pitch decks to help reach funding.
Business
Marketing
Nathan Solbrandt
Xsolla
12:15 - 13:15
Relic Stage
Lunch Break!
13:15 - 14:15
Relic Stage
FIRESIDE CHAT
Enhancing Player Experience and Immersion through Storytelling, NPC & AI
Investigate the dynamic synergy between AI and storytelling in gaming. Learn how AI enhances immersion and engagement, learn about challenges in AI development, and gain insights into crafting coherent narratives amidst player choices. Uncover real-world examples of AI-driven narratives, and contemplate the evolving role of AI and player-NPC interactions in the gaming industry's future. Whether you're an aspiring writer or a gaming enthusiast, this discussion offers a glimpse into the evolving landscape of AI-driven storytelling in gaming, including its impact on the industry and the creative process.
Development
Community
Denis Savosin
Savage Game (A PlayStation Studio)
Maria Borys-Piątkowska
Flying Wild Hog
Moderator: Kayra Keri Küpçü
FRPNet
13:15 - 14:15
Portal Stage
Lunch Break!
13:15 - 14:15
Cage Stage
Lunch Break!
14:15 - 15:00
Cage Stage
TALK
Free-to-Play LiveOps & Monetization (Principles and Lessons learned)”
In this chat with VP Live Games & Monetization at Kolibri Games, Albert Custodio Martinez (ex. Square Enix, Social Point) we will talk about the development of LiveOps in the last few years, the main pillars of implementing scalable LiveOps strategies and lessons learned from a decade of experience in this field.
Business
Jakub Trancik
Kolibri Games
Albert Custodio Martinez
Kolibri Games
14:15 - 15:15
Portal Stage
Panel
E-Sports: Sports vs Business
E-Sports is one of the fastest growing sports and industries. But unlike traditional sports, it took the short route directly into business, which is already the bigger aspect in comparison to amateur sports. The amateur infrastructure for E-Sports as a sport is there but shows big differences to the business side. What are these differences? What are the similarities? How can sports and business profit from one another?
Business
Marketing
Community
Chiara Haller
Berlin Esports
Dani Colakovic
Capital United
Nepomuk Nothelfer
SKW Schwarz
Nicolas Reber
Gamer Legion
Moderator: Graham Ashton
Riot Games
14:30 - 15:30
Relic Stage
Panel
Starting an Indie Studio in Germany: Challenges & Experiences
In this panel two indie studio founders will talk about their experiences with founding an indie studio in Germany and the challenges they had to face or are still facing on their journey. Additionally, we will talk about the support indie studio founders need and the support network currently in place in Berlin.
Business
Marketing
Community
Melanie Fussenegger
Stiftung Digitale Spielkultur
Riad Djemli
Maschinen-Mensch
Thomas Bremer
DE:HIVE
Annika maar
Happy Brocolli Games
Moderator: Julianne Becker
Coconat
17:30 - 18:15
Cage Stage
TALK
Empowering Indie Studios: Developing Ideas for Growth and Support
In this interactive workshop, you will get a brief introduction to the game association, existing offers for indie studios and seek innovative ideas for better supporting German indies. Participants will brainstorm, rank, and refine support concepts, fostering a welcoming environment for indie studio growth and innovation.
Business
Community
Isabel Schmutz
game - German Games Industry Association
16:30 - 18:00
Stage 2
Stage Show
Organisers:
Games Ground
Play MarioKart until the filling level is reached
Play MarioKart until the filling level is reached
Hier anmelden
18:00-20:00
Portal Stage
eSports
Organisers:
Berlin eSports & Capital United
Valorant Tournament
Don't you hate it when you want to rush but your whole team decides to lurk mid? How about knowing their play style beforehand? On our Valorant showmatch you will meet your teammates in an interesting Q&A - Herzblatt style - before joining the lobby!
Hier anmelden
18:00-20:00
Relic Stage
Stage Show
Organisers:
Games Ground
Community Talk
20:00-22:00
Portal Stage
Stage Show
Organisers:
Berlin eSports & Capital United
Mario Party IRL
Time to play a game that you’ve never seen before - Mario Party IRL! Roll the dice, and rock out to Mädchenname Mademann’s tunes as you become part of the Mario Party IRL action. You will face exciting questions about Esports, Valorant and League of Legends, as well as well-known mini-games in your favorite esport title. Whoever likes to end the week with a refreshing cold drink, will also find what they are looking for!
Hier anmelden
20:00-22:00
Relic Stage
Stage Show
Organisers:
Games Ground
Candidate Quiz
Stage Show
Hier anmelden
Exhibition
XR
AWAYIN - Lodewijk Luijt
A VR creator focused on digital preservation and objective 360° storytelling. Creating timecapsules to bring life to an otherwise synthetic metaverse.
Exhibition
XR
Cyberdelic Showcase
Venture into the digital ether of the Cyberdelic cosmos. Our showcase presents a kaleidoscopic fusion of immersive narratives and the new edge pulse of technology. We beckon developers, artists, scientists, and dream-weavers to traverse the dimensions of Extended Reality Technologies (XR), and unravel the enigmatic power of AI tools while joining a tribe of digital alchemists and techno wizards shaping the cyberdelic future.
Realms of Flow
EpicScapes (Marc Zimmermann)
Skybox Lab
Blockade Labs
Desert Rose
Cyberdelic Labs, Music: Tribone/ Held by Sound
Squingle
Squingle Studios
Ayahuasca VR
Jan Kounen, Mac Guff, Atlas V a_BAHN
Strands of Mind
Adrian Meyer, Laura Messner
Exhibition
INDIES
Chanko Studios
We are an indie game studio based in Lyon, France and we made it our goal to create story-driven puzzle games that get your brain cells working and make you laugh.
Exhibition
XR
FREEROAM.AR
Laser Limbo is a fun-focused laser tag game with augmented or mixed reality headsets. It transforms conference rooms, office spaces or event venues into unique AR multiplayer arenas. It makes perfect use of every square meter of space as it adapts to the room and winds around any existing obstacle. Laser beam traps add an extra element of skill to the game. Players must carefully move around them while collecting items to defeat the opposing team.
Laser Limbo
Nico Uthe, Christoper Springer, Amir Heydarinami, René Korte
Exhibition
INDIES
Paintbucket Games
Indie studio PAINTBUCKET GAMES was founded in 2018 by two former AAA developers Jörg Friedrich and Sebastian St. Schulz. The studio's mission is to develop video games that leave a lasting impact and focus on strong narratives.
INDIES
INDIES
Dexai Arts
Surrounded by bright neons, filthy streets and even filthier techno beats, it is you who guard the entrance to the rave. Sharpen your wits and deliver lyrical smackdowns to those not worthy of partying. But beware - the stakes may or may not involve blowing up the city.
Exhibition
XR
NEEEU
NEEEU is a multidisciplinary group of designers, technologists, and creative professionals from all over the world working across disciplinary boundaries. We offer a whole host of services that can help you to create innovative, ethical and human-centred products and services, from design and development to research, strategy and story telling.
Exhibition
INDIES
ByteRockers' Games
2008 von Martin Knauf gegründet und heute von Maik Reichelt geführt, wollen wir von ByteRockers' Games nie dagewesene Spiele kreieren. Mit der Vision aus jedem Projekt etwas Neuartiges zu entwickeln, setzen wir uns selbst und unserer Fantasie dabei keine Grenzen. Kombiniert mit bestmöglichen Arbeitsbedingungen schaffen wir so tagtäglich neue Standards für Innovation und Kreativität in der Gaming-Branche.
Exhibition
XR
HADO
The Augmented Reality (AR) Sport Hiroshi Fukuda, founder and CEO of meleap Inc., dreamed of throwing hadoken like in comics and on TV. This passion burned inside until HADO was realized as a sport in 2014. Today, players can strap on head-mounted displays and armband sensors to wield energy balls and shields on a real-world court as if by magic.
Exhibition
INDIES
helpnode
A small indie game studio of two people and their friends.
Exhibition
INDIES
Horizont Computergrafik
Horizont Computergrafik GmbH is a newly founded (July '22) games and interactive media studio from Berlin. We are passionate about unique, deep and engaging interactive digital experiences that are informed by history but are quintessentially contemporary.
Exhibition
INDIES
Gamma Minus
Gamma Minus is an award-winning remote independent video game development studio, with a mixture of full-time employees, as well as contractors on an independent basis. The core team consists of 6 individuals, and we have a team of roughly 20 further developers at our disposal, with which we collaborate on a regular basis. In parallel to the development of our own IPs we provide work-for-hire services. Our goal is to build a long-term successful company in Germany.
Exhibition
INDIES
Play From Your Heart
Exhibition
INDIES
Wolpertinger Games
Wolpertinger Games was founded in 2009 by Sebastian Bender and Remote Control Productions. Starting as a student team turned professional game development studio, we aim to create seriously fun games and continue doing so to this day.
Exhibition
INDIES
Bitfall Studios
We are Bitfall Studios, a small but dedicated group of indie-developers from Germany. We have worked together on several projects and worked in the industry before. Together we have over 25 years of game dev experience.
Exhibition
INDIES
Irox Games UG (haftungsbeschränkt)
Seit dem 2. Januar 2020 arbeitet Irox Games an Spielen verschiedenster Formen. Wir arbeiten bewusst seit dem ersten Tag auf der Grundlage von zwei Standbeinen. Unsere eigenen Spiele bieten uns die Möglichkeit ständig zu wachsen und neue Expertise zu sammeln. Die Arbeit mit unseren Kunden liefert uns dazu ständig neue Perspektiven und Stabilität.
Exhibition
INDIES
Eternal Games
Roleplaying set in a dystopian universe inspired by early twentieth-century wars and Ukrainian folklore. You are seventeen-year-old Orest, and you might be the last hope of your land occupied by the Black Empire. Spearhead the Tower, an underground movement fighting for independence, choose the people who stand by your side, learn your family's history, and make your land free of the occupation, once and for all.
Exhibition
INDIES
Active Fungus Studios
Active Fungus develops computer games as experiences that entertain as well as immerse our players deeply in the subject matter and provide food for thought. Through computer games, we enable players to take on different perspectives and encourage them to experience and understand conflicts and problems from different angles.
Exhibition
INDIES
Stellar Cartography Interactive
Exhibition
INDIES
Turtle Knight Games
n Footgun:Underground Roguelike meets Soccer in a pixel-art arena where strategy collides with action. Navigate unique levels with balls boasting distinct attributes and upgradable powers, precision and anticipation are paramount.
Exhibition
INDIES
Studio 19-99
Exhibition
INDIES
Two Blackbird
Would you return from death to help your loved ones through grief? Make fate turning decisions, micromanage the family’s relationships and defeat the negative thoughts on tower defense levels. Watch out, your job will be harder the more severe their mental disorder is.
Exhibition
INDIES
VISIONKEEPER Studio
We founded our studio to pursue our dream of delivering unique and atmospheric games. We want to touch people emotionally and inspire them to think and reflect. We want to make short and powerful games with a strong message.
Exhibition
INDIES
Viron Games
Hi, I'm Ron and the developer of Rove. I'm a gamer for almost 30 years. I founded Viron Games end of 2021 while working on Rove. Rove started as a side project end of 2020 and became more and more important to me over time. End of 2021 I decided to become a full-time indie developer and focus on the development of Rove. Everything I learned during my life brought me to the point where I am right now - developing my first big indie game. I love every day of this journey. My favorite game series and strong inspirations for Rove are Diablo, Zelda, Mass Effect, Monkey Island and Assassins Creed.
Exhibition
INDIES
Ghostwhale Games
We founded our studio in 2022 right in the heart of Potsdam. Our studio released “Bazzle Duel” on mobile and “Bazzle” on Nintendo Switch, and we are currently working on developing cross-platform games.
Exhibition
INDIES
Axon Flux
Axon Flux is a Swiss game development studio. We’re focused on creating highly polished indie games, compactly sized and offered at an affordable price point. The company was founded in 2021 by Oliver Leins and Nils Hausfeld, two former co-workers that previously studied together at Games Academy Berlin.
Exhibition
INDIES
BAD Spiele Studio
At Bad Spiele, we delve into the shadowy realms of lovecraftian lore, meticulously crafting strategy game that merge haunting atmospheres with intricate storytelling, all brought to life by a devoted team immersed in the dark romanticism that defines our titles.
Exhibition
INDIES
Schiller Creative
U-Sharp (fka ENC#YPTED) is the world's first Unity programming learning game with C-Sharp. Explore, solve, and modify code in themed challenges from basics to expert levels. Dive into a one-of-a-kind learning adventure, mastering Unity along the way. The game has been developed by Vincent Schiller since 2020. The idea started with his bachelor thesis about Digital Game-Based Learning, which was awarded with the highest-endowed science prize in Saxony, the 'Dresden Excellence Award.' In addition, the resulting prototype of the game was awarded with the 'Games Innovation Award Saxony' as the best Serious Game 2021 and the Grand Prize in the category 'Media Makers' of the Visionale Leipzig 2022.
Exhibition
INDIES
GroovIT
With GroovIT we develop learning games – so-called serious games – with which our players can learn real instruments. To do this, they connect their own instrument to a computer and use it to control a real computer game. And we're talking about real games here. Not from digitized textbooks. Not from gamified learning software. But from real games. Point.
Exhibition
XR
unframe UG
'Steamy West' offers a unique VR experience where the Wild West meets Steampunk. Embark on an adventurous train ride through a meticulously crafted desert, wielding a one-of-a-kind Steampunk weapon to combat a diverse range of foes. Explore dynamic worlds, captivating sound design, and engage with varied gameplay mechanics. Dive into a blend of nostalgia and futuristic technology, becoming the master of this immersive arcade shooter!
Exhibition
INDIES
StickyStoneStudio
StickyStoneStudio is a young team of gamedevelopers, located at the heart of Freiburg, Germany. With a passion for modern technologies and creative gamedesign StickyStoneStudio develops interactive experiences for the devices of our time. In addition to in-house game productions the team also takes on services in the area of game and app development, as well as 3D visualization with Unity.
Exhibition
INDIES
Pixel Rats Ltd
Lose yourself in this satyrical, mesmerizing platform-adventure with unprecedented pixel graphics. You are recruited to help Kiyo sabotage the evil bunny corporation that's killing his planet. Sneak in the shadow, master archery, swing with ninja ropes, crack tricky puzzles, and slay fluffy rabbits.
Exhibition
INDIES
Cosmocover
The Talos Principle 2 is a thought-provoking first-person puzzle experience that greatly expands on the first game's philosophical themes and stunning environments with increasingly mind-bending challenges.
Exhibition
INDIES
Cosmocover
Pepper Grinder is an action-packed 2D adventure blending traditional platforming with an alternate drilling mode that allows you to dive in and out of the earth like a dolphin swims through water.
Exhibition
INDIES
Cosmocover
Anger Foot is a lightning-fast action FPS where the only things harder than your ass-kicking feet are the ass-kicking beats.
10:00 - 11:00
Portal Stage
Panel
Serious Game Design: Striking the Balance Between Engagement and Educational Objectives
Dive into the delicate art of crafting games that not only entertain but also educate. Gain insights and discover real-world applications from experts who focus on the art of keeping players engaged while achieving important learning objectives. Whether you're a game designer, educator, or simply curious about the future of learning, this panel aims to dig into the potential of serious games to enrich the educational experience.
Development
Community
Mona Brandt
Paintbucket Games
Franziska Weser
Heartucate
Jevgenijs Danilins
Nurogames GmbH
Serenad Yilmaz
Food for Thought
Moderator: Ilke Karademir
Torpor Games
10:00 - 11:00
Cage Stage
PANEL
Games Breakfast - Fraktion Bündnis 90/Die Grünen Berlin
Wir laden euch herzlich zu unserem 4. Berlin Games Breakfast im Rahmen der Games Ground ein. Die Games-Branche in Deutschland wächst stetig, seit 2020 um 26 %. Berlin ist mittlerweile etablierter Standort für Entwicklerstudios, Publisher, die Indie-Szene und E-Sports. Zudem bietet Berlin mit seinen Studiengängen einen guten Rahmen für junge Entwickler*innen. Mit dem Runden Tisch Games, der Diskussion um das House of Games und den verschiedenen Förderungen auf Bundes- und Landesebene sind Games etablierte Themen im Abgeordnetenhaus. Wir möchten mit unseren Gästen und euch über die Zukunft von Berlin als Games-Standort. Welche Chancen Berlin bietet, aber auch wo Politik aktiv werden muss. Es ist eine Stunde Gespräch auf der Bühne mit den Gästen geplant, danach laden wir ein, die Diskussion im Networkingbereich im persönlichen Gespräch mit unseren Gästen und uns zu vertiefen.
Business
Community
Stefan Ziller
Mitglied des Abgeordnetenhauses, Sprecher für Digitalisierung
Gollaleh Amadi
Mitglied des Abgeordnetenhauses, Sprecherin für Medienpolitik
Ulrike Küchler
Gamebook
Riad Djemili
Maschinen Mensch
Marlene Käseberg
Meander Books
Marco-Alexander Breit
Bundesministerium für Wirtschaft und Klimaschutz
10:15 - 11:15
Relic Stage
Panel
Player-Centric Design: How Playtesting Shapes Better Games
Delve into the core of player-centric game design. Explore the intricacies of effective playtesting, deciphering player insights, and crafting richer gaming experiences. Gain profound insights into the nuanced interplay between player involvement and creative direction, arming yourself with the wisdom to craft truly immersive games.
Business
Community
Patric Rau
Mad About Pandas
Käthe Keller
Visionkeeper UG
Alex Protsenko
Netease
Teppo Soininen
Metacore
Moderator: Ugo Bui-Xuan
Playtestcloud
11:15 - 12:00
Portal Stage
Talk
The Ethics of Sentient AI: Dilemmas of Delamain in Cyberpunk 2077
A case study of the “Don’t Lose Your Mind” and “Epistrophy” quests in CD PROJEKT RED’s Cyberpunk 2077 presented by their quest designer. The analysis centers on telling stories about complex philosophical questions — How do we deal with sentient machines? What rights do they have? What dangers do they pose to the world? — as part of an engaging narrative. It will touch on lessons from traditional storytelling before diving into the unique challenges and opportunities of interactive media.
Development
Mortiz Lehr
CD Projekt Red
11:15 - 12:00
Cage Stage
TALK
How Can the Local Community Promote the Gaming Industry? Examples and Best Practices
TBC
Business
Marketing
Cherié Karlsson
Global Top Round
11:30 - 12:15
Relic Stage
WORKSHOP/TALK
How to Approach the Topic of Gender Discrimination within a Company
The aim of this workshop is to draw attention to unconscious bias and blind spots within one's own company and suggest methods to tackle gender discrimination with low-threshold measures.
Community
Business
Leonie Wolf
GAME:IN
Sophia Henning
GAME:IN
12:15 - 13:15
Portal Stage
Talk
Artistry Beyond Aesthetics: Making Art for Games
Ever wonder if there's more to game art than just making things look good? We’ll chat about how to develop as both an artist and game developer from the perspective of a UI and a VFX Artist; and why that’s important. Learn to think like a game developer, appreciating the impact of your work on player experiences, and the overall success of a game. Bridging the gap between aesthetics and functionality and the advantages that can give you.
Development
Community
Chris Sayers
Blizzard
Charlie Managhan
Sledgehammer Games
12:15 - 13:15
Cage Stage
Workshop
How to Craft the Perfect Pitch
Struggling with how to pitch your game? The Xsolla Funding Club has evaluated thousands of pitches. In this session, we’ll demonstrate how to build a deck that clearly articulates your vision, avoids the most common mistakes, and gives your team the best chance of getting funded. 6 to 10 pitch decks will get the chance for a free evaluation and consultation on your deck. Tips & Suggestions. Do’s and Don’ts. Live in front of a small audience. From Nathan Solbrandt with Xsolla who has had the privilege to evaluate thousands of pitch decks to help reach funding.
Business
Marketing
Nathan Solbrandt
Xsolla
12:15 - 13:15
Relic Stage
Lunch Break!
13:15 - 14:15
Relic Stage
FIRESIDE CHAT
Enhancing Player Experience and Immersion through Storytelling, NPC & AI
Investigate the dynamic synergy between AI and storytelling in gaming. Learn how AI enhances immersion and engagement, learn about challenges in AI development, and gain insights into crafting coherent narratives amidst player choices. Uncover real-world examples of AI-driven narratives, and contemplate the evolving role of AI and player-NPC interactions in the gaming industry's future. Whether you're an aspiring writer or a gaming enthusiast, this discussion offers a glimpse into the evolving landscape of AI-driven storytelling in gaming, including its impact on the industry and the creative process.
Development
Community
Denis Savosin
Savage Game (A PlayStation Studio)
Maria Borys-Piątkowska
Flying Wild Hog
Moderator: Kayra Keri Küpçü
FRPNet
13:15 - 14:15
Portal Stage
Lunch Break!
13:15 - 14:15
Cage Stage
Lunch Break!
14:15 - 15:00
Cage Stage
TALK
Free-to-Play LiveOps & Monetization (Principles and Lessons learned)”
In this chat with VP Live Games & Monetization at Kolibri Games, Albert Custodio Martinez (ex. Square Enix, Social Point) we will talk about the development of LiveOps in the last few years, the main pillars of implementing scalable LiveOps strategies and lessons learned from a decade of experience in this field.
Business
Jakub Trancik
Kolibri Games
Albert Custodio Martinez
Kolibri Games
14:15 - 15:15
Portal Stage
Panel
E-Sports: Sports vs Business
E-Sports is one of the fastest growing sports and industries. But unlike traditional sports, it took the short route directly into business, which is already the bigger aspect in comparison to amateur sports. The amateur infrastructure for E-Sports as a sport is there but shows big differences to the business side. What are these differences? What are the similarities? How can sports and business profit from one another?
Business
Marketing
Community
Chiara Haller
Berlin Esports
Dani Colakovic
Capital United
Nepomuk Nothelfer
SKW Schwarz
Nicolas Reber
Gamer Legion
Moderator: Graham Ashton
Riot Games
14:30 - 15:30
Relic Stage
Panel
Starting an Indie Studio in Germany: Challenges & Experiences
In this panel two indie studio founders will talk about their experiences with founding an indie studio in Germany and the challenges they had to face or are still facing on their journey. Additionally, we will talk about the support indie studio founders need and the support network currently in place in Berlin.
Business
Marketing
Community
Melanie Fussenegger
Stiftung Digitale Spielkultur
Riad Djemli
Maschinen-Mensch
Thomas Bremer
DE:HIVE
Annika maar
Happy Brocolli Games
Moderator: Julianne Becker
Coconat
17:30 - 18:15
Cage Stage
TALK
Empowering Indie Studios: Developing Ideas for Growth and Support
In this interactive workshop, you will get a brief introduction to the game association, existing offers for indie studios and seek innovative ideas for better supporting German indies. Participants will brainstorm, rank, and refine support concepts, fostering a welcoming environment for indie studio growth and innovation.
Business
Community
Isabel Schmutz
game - German Games Industry Association
Exhibition
INDIES
Chanko Studios
We are an indie game studio based in Lyon, France and we made it our goal to create story-driven puzzle games that get your brain cells working and make you laugh.
Exhibition
INDIES
Paintbucket Games
Indie studio PAINTBUCKET GAMES was founded in 2018 by two former AAA developers Jörg Friedrich and Sebastian St. Schulz. The studio's mission is to develop video games that leave a lasting impact and focus on strong narratives.
INDIES
INDIES
Dexai Arts
Surrounded by bright neons, filthy streets and even filthier techno beats, it is you who guard the entrance to the rave. Sharpen your wits and deliver lyrical smackdowns to those not worthy of partying. But beware - the stakes may or may not involve blowing up the city.
Exhibition
INDIES
ByteRockers' Games
2008 von Martin Knauf gegründet und heute von Maik Reichelt geführt, wollen wir von ByteRockers' Games nie dagewesene Spiele kreieren. Mit der Vision aus jedem Projekt etwas Neuartiges zu entwickeln, setzen wir uns selbst und unserer Fantasie dabei keine Grenzen. Kombiniert mit bestmöglichen Arbeitsbedingungen schaffen wir so tagtäglich neue Standards für Innovation und Kreativität in der Gaming-Branche.
Exhibition
INDIES
helpnode
A small indie game studio of two people and their friends.
Exhibition
INDIES
Horizont Computergrafik
Horizont Computergrafik GmbH is a newly founded (July '22) games and interactive media studio from Berlin. We are passionate about unique, deep and engaging interactive digital experiences that are informed by history but are quintessentially contemporary.
Exhibition
INDIES
Gamma Minus
Gamma Minus is an award-winning remote independent video game development studio, with a mixture of full-time employees, as well as contractors on an independent basis. The core team consists of 6 individuals, and we have a team of roughly 20 further developers at our disposal, with which we collaborate on a regular basis. In parallel to the development of our own IPs we provide work-for-hire services. Our goal is to build a long-term successful company in Germany.
Exhibition
INDIES
Play From Your Heart
Exhibition
INDIES
Wolpertinger Games
Wolpertinger Games was founded in 2009 by Sebastian Bender and Remote Control Productions. Starting as a student team turned professional game development studio, we aim to create seriously fun games and continue doing so to this day.
Exhibition
INDIES
Bitfall Studios
We are Bitfall Studios, a small but dedicated group of indie-developers from Germany. We have worked together on several projects and worked in the industry before. Together we have over 25 years of game dev experience.
Exhibition
INDIES
Irox Games UG (haftungsbeschränkt)
Seit dem 2. Januar 2020 arbeitet Irox Games an Spielen verschiedenster Formen. Wir arbeiten bewusst seit dem ersten Tag auf der Grundlage von zwei Standbeinen. Unsere eigenen Spiele bieten uns die Möglichkeit ständig zu wachsen und neue Expertise zu sammeln. Die Arbeit mit unseren Kunden liefert uns dazu ständig neue Perspektiven und Stabilität.
Exhibition
INDIES
Eternal Games
Roleplaying set in a dystopian universe inspired by early twentieth-century wars and Ukrainian folklore. You are seventeen-year-old Orest, and you might be the last hope of your land occupied by the Black Empire. Spearhead the Tower, an underground movement fighting for independence, choose the people who stand by your side, learn your family's history, and make your land free of the occupation, once and for all.
Exhibition
INDIES
Active Fungus Studios
Active Fungus develops computer games as experiences that entertain as well as immerse our players deeply in the subject matter and provide food for thought. Through computer games, we enable players to take on different perspectives and encourage them to experience and understand conflicts and problems from different angles.
Exhibition
INDIES
Stellar Cartography Interactive
Exhibition
INDIES
Turtle Knight Games
n Footgun:Underground Roguelike meets Soccer in a pixel-art arena where strategy collides with action. Navigate unique levels with balls boasting distinct attributes and upgradable powers, precision and anticipation are paramount.
Exhibition
INDIES
Studio 19-99
Exhibition
INDIES
Two Blackbird
Would you return from death to help your loved ones through grief? Make fate turning decisions, micromanage the family’s relationships and defeat the negative thoughts on tower defense levels. Watch out, your job will be harder the more severe their mental disorder is.
Exhibition
INDIES
VISIONKEEPER Studio
We founded our studio to pursue our dream of delivering unique and atmospheric games. We want to touch people emotionally and inspire them to think and reflect. We want to make short and powerful games with a strong message.
Exhibition
INDIES
Viron Games
Hi, I'm Ron and the developer of Rove. I'm a gamer for almost 30 years. I founded Viron Games end of 2021 while working on Rove. Rove started as a side project end of 2020 and became more and more important to me over time. End of 2021 I decided to become a full-time indie developer and focus on the development of Rove. Everything I learned during my life brought me to the point where I am right now - developing my first big indie game. I love every day of this journey. My favorite game series and strong inspirations for Rove are Diablo, Zelda, Mass Effect, Monkey Island and Assassins Creed.
Exhibition
INDIES
Ghostwhale Games
We founded our studio in 2022 right in the heart of Potsdam. Our studio released “Bazzle Duel” on mobile and “Bazzle” on Nintendo Switch, and we are currently working on developing cross-platform games.
Exhibition
INDIES
Axon Flux
Axon Flux is a Swiss game development studio. We’re focused on creating highly polished indie games, compactly sized and offered at an affordable price point. The company was founded in 2021 by Oliver Leins and Nils Hausfeld, two former co-workers that previously studied together at Games Academy Berlin.
Exhibition
INDIES
BAD Spiele Studio
At Bad Spiele, we delve into the shadowy realms of lovecraftian lore, meticulously crafting strategy game that merge haunting atmospheres with intricate storytelling, all brought to life by a devoted team immersed in the dark romanticism that defines our titles.
Exhibition
INDIES
Schiller Creative
U-Sharp (fka ENC#YPTED) is the world's first Unity programming learning game with C-Sharp. Explore, solve, and modify code in themed challenges from basics to expert levels. Dive into a one-of-a-kind learning adventure, mastering Unity along the way. The game has been developed by Vincent Schiller since 2020. The idea started with his bachelor thesis about Digital Game-Based Learning, which was awarded with the highest-endowed science prize in Saxony, the 'Dresden Excellence Award.' In addition, the resulting prototype of the game was awarded with the 'Games Innovation Award Saxony' as the best Serious Game 2021 and the Grand Prize in the category 'Media Makers' of the Visionale Leipzig 2022.
Exhibition
INDIES
GroovIT
With GroovIT we develop learning games – so-called serious games – with which our players can learn real instruments. To do this, they connect their own instrument to a computer and use it to control a real computer game. And we're talking about real games here. Not from digitized textbooks. Not from gamified learning software. But from real games. Point.
Exhibition
INDIES
StickyStoneStudio
StickyStoneStudio is a young team of gamedevelopers, located at the heart of Freiburg, Germany. With a passion for modern technologies and creative gamedesign StickyStoneStudio develops interactive experiences for the devices of our time. In addition to in-house game productions the team also takes on services in the area of game and app development, as well as 3D visualization with Unity.
Exhibition
INDIES
Pixel Rats Ltd
Lose yourself in this satyrical, mesmerizing platform-adventure with unprecedented pixel graphics. You are recruited to help Kiyo sabotage the evil bunny corporation that's killing his planet. Sneak in the shadow, master archery, swing with ninja ropes, crack tricky puzzles, and slay fluffy rabbits.
Exhibition
INDIES
Cosmocover
The Talos Principle 2 is a thought-provoking first-person puzzle experience that greatly expands on the first game's philosophical themes and stunning environments with increasingly mind-bending challenges.
Exhibition
INDIES
Cosmocover
Pepper Grinder is an action-packed 2D adventure blending traditional platforming with an alternate drilling mode that allows you to dive in and out of the earth like a dolphin swims through water.
Exhibition
INDIES
Cosmocover
Anger Foot is a lightning-fast action FPS where the only things harder than your ass-kicking feet are the ass-kicking beats.
18:00-20:00
Portal Stage
eSports
Organisers:
Berlin eSports & Capital United
Valorant Tournament
Don't you hate it when you want to rush but your whole team decides to lurk mid? How about knowing their play style beforehand? On our Valorant showmatch you will meet your teammates in an interesting Q&A - Herzblatt style - before joining the lobby!
16:30 - 18:00
Stage 2
Stage Show
Organisers:
Games Ground
Play MarioKart until the filling level is reached
Play MarioKart until the filling level is reached
Hier anmelden
18:00-20:00
Relic Stage
Stage Show
Organisers:
Games Ground
Community Talk
20:00-22:00
Portal Stage
Stage Show
Organisers:
Berlin eSports & Capital United
Mario Party IRL
Time to play a game that you’ve never seen before - Mario Party IRL! Roll the dice, and rock out to Mädchenname Mademann’s tunes as you become part of the Mario Party IRL action. You will face exciting questions about Esports, Valorant and League of Legends, as well as well-known mini-games in your favorite esport title. Whoever likes to end the week with a refreshing cold drink, will also find what they are looking for!
Hier anmelden
20:00-22:00
Relic Stage
Stage Show
Organisers:
Games Ground
Candidate Quiz
Stage Show
Hier anmelden
Exhibition
XR
AWAYIN - Lodewijk Luijt
A VR creator focused on digital preservation and objective 360° storytelling. Creating timecapsules to bring life to an otherwise synthetic metaverse.
Exhibition
XR
Cyberdelic Showcase
Venture into the digital ether of the Cyberdelic cosmos. Our showcase presents a kaleidoscopic fusion of immersive narratives and the new edge pulse of technology. We beckon developers, artists, scientists, and dream-weavers to traverse the dimensions of Extended Reality Technologies (XR), and unravel the enigmatic power of AI tools while joining a tribe of digital alchemists and techno wizards shaping the cyberdelic future.
Realms of Flow
EpicScapes (Marc Zimmermann)
Skybox Lab
Blockade Labs
Desert Rose
Cyberdelic Labs, Music: Tribone/ Held by Sound
Squingle
Squingle Studios
Ayahuasca VR
Jan Kounen, Mac Guff, Atlas V a_BAHN
Strands of Mind
Adrian Meyer, Laura Messner
Exhibition
XR
FREEROAM.AR
Laser Limbo is a fun-focused laser tag game with augmented or mixed reality headsets. It transforms conference rooms, office spaces or event venues into unique AR multiplayer arenas. It makes perfect use of every square meter of space as it adapts to the room and winds around any existing obstacle. Laser beam traps add an extra element of skill to the game. Players must carefully move around them while collecting items to defeat the opposing team.
Laser Limbo
Nico Uthe, Christoper Springer, Amir Heydarinami, René Korte
Exhibition
XR
NEEEU
NEEEU is a multidisciplinary group of designers, technologists, and creative professionals from all over the world working across disciplinary boundaries. We offer a whole host of services that can help you to create innovative, ethical and human-centred products and services, from design and development to research, strategy and story telling.