
I’m a Lead Cinematic Designer at CD PROJEKT RED, where I’ve worked for over 12 years. I started on The Witcher 3 and have since worked on Cyberpunk 2077, Phantom Liberty, and now The Witcher IV. My work sits at the intersection of narrative, game design, cinematic language, and technology. I’m especially interested in understanding why a scene, idea, or experience works - or doesn’t! - and in finding ways to preserve its creative intent while making it work in an interactive medium. Over the years, mentoring and creative feedback have also become an important part of my work. Outside of games, I love great cinema, hard science fiction, and baking sweets :)