PROGRAM

The Games Ground stages each bring their own unique vibe, bursting with energy and entertainment! From explosive shows and thrilling tournaments to live music, game demos, and audience interactivity—there’s always something exciting happening.

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Talk
Death to Progress Bars - How to improve Unity Iteration Times

Stop waiting for progress bars and reclaim your development flow. This presentation provides actionable strategies to minimize iteration time in Unity, helping teams reduce context switching and boost daily productivity.

Key takeaways include:
* Mastering the Inner Loop: Optimizing assembly definitions, domain reloading, and scene loading to achieve sub-three-second feedback.
* Streamlining Asset Pipelines: Leveraging parallel imports and shared caches to eliminate unnecessary re-importing.
* Solving Graphics Bottlenecks: Practical techniques for shader stripping and managing variant explosions.
* Advanced Tooling and Profiling: Utilizing Editor profiling and project auditing to identify and resolve hidden performance bottlenecks.

Thursday
Talk
The New Bar - What Game Studios Are Actually Looking For in 2026

Hiring in the game industry looks different today than it did just a few years ago. Increased competition and shifting priorities have changed what studios expect from candidates at all levels.

Drawing from experience in Talent Acquisition across gaming in Europe, this talk explores how the “bar” for talent has evolved. I’ll share common patterns I see in applications and interviews, why strong candidates are often overlooked, and what developers can do to better align with current expectations.

Thursday
Talk
Bringing Rome to Life: The Rendering of 'Anno 117: Pax Romana'

Anno 117: Pax Romana faces a unique set of technical challenges when it comes to rendering its highly dynamic world. Visuals range from overlooking entire cities to observing tiny details in the daily activities of their residents, and all of it is built by the player. This talk provides an overview of key engine improvements that were made during the development of Anno 117 and how these helped shape the look of the game. In particular it will cover how complex assets like buildings are optimized while being adaptive to uneven terrain and how Raytracing was implemented to facilitate the flexibility and scale required by an Anno game.

Thursday
Talk
Handpainted Texturing

This talk explores how stylised and handpainted texturing can be used to create a strong visual identity in games. Using production examples and workflows, the session covers:
>building consistent visual styles through references and art direction
> creating efficient texturing workflows in Substance Painter and Designer
> using custom generators instead of overly flexible smart materials

The talk also examines the role of AI in modern art pipelines, arguing that tools alone do not produce strong visuals — consistency, context, and intentional artistic decisions do.Focused on practical workflows and real-world production constraints, this session is aimed at artists and developers who want to create more distinctive and cohesive stylised worlds.

Thursday
Talk
Modern AI, Legacy Pipelines: Practical Agentic Workflows for Game Development

Agentic AI is rapidly becoming part of game development, but adopting new technology is rarely about starting from scratch. Most teams are balancing new AI capabilities with established tools, legacy systems, production pipelines, and the realities of shipping games.

In this fireside chat, senior professionals from software and graphics engineering share their perspectives on how AI is changing day-to-day development across disciplines. We'll discuss where agentic workflows fit into existing pipelines, the trade-offs between automation and maintainability, how teams can adopt AI without disrupting proven processes, and where human expertise continues to make the biggest difference.

Rather than offering one-size-fits-all answers, this conversation focuses on practical experiences, lessons learned, and the challenges of thoughtfully introducing AI into modern game development.

Thursday
Talk
Why video games funding totals are growing 20% YoY on Kickstarter

Self-publishing is the new go-to market strategy for many game studios. From fresh start-ups, to seasoned Indies, to AA and AAA. Kickstarter plays a vital role for many games in this trend. We will explore based on data and insights why a small campaign also helps, how to make a big campaign and where a clear profile of both, studio and IP, come in.That said, there will be plenty of time for a gamified Q&A, so bring your questions and get ready for some fruitful discussions

Thursday
10:00
Mixer
Impact Breakfast by Sustainable Games Alliance, INSTINCT3, Bertelsmann Stiftung, Fraktion Bündnis 90 / Die Grünen, BoldBeetle Games , Remote Control Productions, Spielfabrique 360° UG

The breakfast will open be the opener for the Impact track, organized and supported by Sustainable Games Alliance, Games Ground, INSTINCT3, Bertelsmann Stiftung, Fraktion Bündnis 90 / Die Grünen, BoldBeetle Games , Remote Control Productions, Spielfabrique 360° UG

The goal of this collaboration is to jointly promote this track, advocate for a more responsible games industry, and empower developers to recognize their impact. Together, we aim to provide tools, foster understanding, and inspire creators to craft with intent.

The Impact Track panels will then start from 11am on in Cage Stage, adjacent to the Gallery area.

Gallery
Thursday
12:20
Talk
LUNCH BREAK
Machwerk
Thursday
12:40
Talk
LUNCH BREAK
Portal Stage
Thursday
12:50
Talk
LUNCH BREAK
Cage Stage
Thursday
13:30
Talk
LUNCH BREAK
Relic Stage
Thursday
17:00
Mixer
Press Start Mixer at the Press Start Booth

Location: Press Start Booth in the Exhibition Hall!


Press Start Mixer

Join us for the Press Start Mixer – a vibrant opportunity for networking and exchange in the heart of the Games Ground community. The first half of the event is exclusively for Press Start grant holders and coaches, offering a focused space to connect, reflect, and celebrate progress. In the second half, we open the doors to all Games Ground attendees, inviting developers, creatives, and industry professionals to mingle, share ideas, and build new connections. Drinks, snacks, and great conversations guaranteed – we’re looking forward to seeing you there!


About Press Start 

The Press Start: Games Founding Grant is a funding programme that supports the creation of

new game development studios in Germany. 132 founders from all over Germany were selected for the project. Consisting of a grant combined with an educational and networking programme, it is designed to support games as a cultural asset. The programme is run by game – The German Games Industry Association in cooperation with the Foundation for Digital Games Culture and is funded by the Minister of State for Culture and the Media. 

About the Foundation for Digital Games Culture

The Foundation for Digital Games Culture is an ambassador for games and the opportunities they offer. Since the founding in 2012, the Foundation has initiated projects and programmes highlighting the manifold ways games can contribute to Society.

For more information, visit:

www.stiftung-digitale-spielekultur.de

Instagram: @stiftung_digitale_spielekultur

Bluesky: @games-stiftung.bsky.social

LinkedIn: https://www.linkedin.com/company/stiftung-digitale-spielekultur

Thursday
19:00
Mixer
Networking - Dj & Drinks
Gallery
Thursday
19:30
Mixer
Speaker & Partner Mixer supported by Second Stage & Brehm v. Moers (Invite Only)
Kuppelsaal
Thursday

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Saturday 12:30PM
BlindWarriorSven: Street Fighter 6 Tournament
Stage Show
Portal Stage
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Saturday 1:00PM
Game Design Journey – Let’s Make Your First Board or Card Game - Alice Di Pinto
Workshop
Intraprenör - Workshop Area
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Saturday 1:30PM
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Saturday 3:00PM
Cosplay Contest
Stage Show
Relic Stage
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Repair Workshop with the Computerspielemuseum and Federico Lenzi
Workshop
Intraprenör - Workshop Area
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Saturday 3:30PM
Nerdistan: Arcade Bash
Stage Show
Portal Stage
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Dubtendo: Double Dash Disco
Music Performance
Cage Stage
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Olaf's Saturday Night Quiz Show
Stage Show
Portal Stage
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Audio Creatures - Beyond Visuals: First steps into Game Audio Design
Workshop
Intraprenör - Workshop Area
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Battle of the Bands
Music Performance
Cage Stage
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Sunday 12:00PM
Conceptualizing Video Game Music with Louise McMahon
Talk
Cage Stage
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Stage Show
BlindWarriorSven: Game Show
Portal Stage
Saturday
11:00
13:30
Stage Show
Little Legends Stage Brawl - Mario Kart
Relic Stage
Saturday
11:00
12:00
Workshop
No Mana? No Problem! Learn Magic: The Gathering from Zero - Mauri Pimentel
Intraprenör - Workshop Area
Saturday
11:00
13:00
Stage Show
The Richie & Tristan Show: Mario Kart Kids Cup
Relic Stage
Saturday
12:00
14:00
Workshop
Game Design Journey – Let’s Make Your First Board or Card Game - Alice Di Pinto
Intraprenör - Workshop Area
Saturday
13:00
15:00
Workshop
FLINTA Magic the Gathering Beginner's workshop
Machwerk
Saturday
13:00
18:00
Meet and Greet
Meet and Greet - Crocodileandy
Meet and Greet Area
Saturday
13:00
14:00
Stage Show
BlindWarriorSven: Street Fighter 6 Tournament
Portal Stage
Saturday
13:30
15:00
Talk
Let’s talk Cosplay!
Relic Stage
Saturday
14:00
15:00
Music Performance
Dubtendo: Double Dash Disco
Cage Stage
Saturday
15:00
17:00
Stage Show
Cosplay Contest
Relic Stage
Saturday
15:00
17:00
Stage Show
Craft the Stage – Experience Minecraft with CrocodileAndy, powered by Nitrado
Portal Stage
Saturday
15:30
16:30
Meet and Greet
Eine Lotta
Meet and Greet Area
Saturday
15:30
16:30
Workshop
Audio Creatures - Beyond Visuals: First steps into Game Audio Design
Intraprenör - Workshop Area
Saturday
16:00
18:00
Stage Show
Smash Ground: Open Play
Relic Stage
Saturday
17:00
18:00
Stage Show
Press Start presents: Dance and Slash with PixelViet and Dennsen86
Portal Stage
Saturday
17:00
18:00
Music Performance
World of Sickness
Cage Stage
Saturday
18:00
19:00
Stage Show
Olaf's Saturday Night Quiz Show
Portal Stage
Saturday
18:00
20:00
Stage Show
Smash Ground: Championship Stage
Relic Stage
Saturday
19:00
22:00
Stage Show
Kleiner Feigling Retro Gaming Night with Dennsen86 (18+)
Portal Stage
Saturday
20:00
22:00
Music Performance
Battle of the Bands
Cage Stage
Saturday
20:00
22:00

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Workshop
FLINTA Magic the Gathering Beginner's workshop
Machwerk
Sunday
13:00
18:00
Workshop
Low Budget Cosplay - Kreativ, günstig & genial!
Intraprenör - Workshop Area
Sunday
11:00
12:00
Stage Show
Little Legends Stage Brawl - Tricky Towers
Relic Stage
Sunday
11:00
12:00
Stage Show
Indie Spotlight: Live Plays
Portal Stage
Sunday
11:00
13:00
Stage Show
The Richie & Tristan Show: Tricky Towers Takeover
Relic Stage
Sunday
12:00
13:00
Talk
Conceptualizing Video Game Music with Louise McMahon
Cage Stage
Sunday
12:00
13:00
Workshop
Game Design Journey – Let’s Make Your First Board or Card Game - Alice Di Pinto
Intraprenör - Workshop Area
Sunday
12:00
14:00
Stage Show
Indie Spotlight: First Look
Portal Stage
Sunday
13:00
15:00
Stage Show
Influence with Impact: Female Voices in the Creator Economy (panel discussion)
Relic Stage
Sunday
13:00
14:00
Meet and Greet
Eine Lotta
Meet and Greet Area
Sunday
13:00
14:00
Music Performance
MEAISÍN with Strings — Butterfly Wars
Cage Stage
Sunday
14:00
15:00
Workshop
Repair Workshop with the Computerspielemuseum and Federico Lenzi
Intraprenör - Workshop Area
Sunday
14:00
16:00
Stage Show
Richie and Tristan: Let's Play!
Relic Stage
Sunday
14:00
15:00
Stage Show
Games Ground 2025 Community Awards
Portal Stage
Sunday
15:00
16:00
Music Performance
Kaleidoscop
Cage Stage
Sunday
15:00
16:00
Stage Show
Cosplay Catwalk
Relic Stage
Sunday
15:30
17:00
Stage Show
Nerdistan: Arcade Bash
Portal Stage
Sunday
16:00
18:00
Stage Show
2XKO: Big Stage Battle
Relic Stage
Sunday
17:00
18:00
Music Performance
Secret Closing Ceremony by Aasma & Cyberdelic Society
Cage Stage
Sunday
17:00
18:00