PROGRAM

The Games Ground stages each bring their own unique vibe, bursting with energy and entertainment! From explosive shows and thrilling tournaments to live music, game demos, and audience interactivity—there’s always something exciting happening.

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10:00
Talk
The Story Behind Kingdom Come: Deliverance II's Sound Design and Immersive Adaptive Ambiences

Step behind the scenes of Kingdom Come: Deliverance II and discover how sound shapes immersion in a living, breathing medieval world. In this talk, I’ll share the creative influences that shaped my approach to audio, reveal how I captured authentic environmental sounds and ambiences in the field, and explain how they were transformed into a dynamic, adaptive soundscape using FMOD Studio. From muddy village streets to tense battles, I'll show how sound design can bring history to life and deepen player immersion.

Portal Stage
Thursday
10:00
Talk
Designing for Every Player: ‘The Chad, the Normie, and the Cheese

When facing an enemy, one player might want to rush in swinging, another prefers to plan an ambush with traps, while a third schemes to bribe it with gold and flattery. This talk explores why it’s important to design for different playstyles and how you can do it by letting players choose between high-risk, low-risk, and unconventional options.

Machwerk
Thursday
10:00
Talk
Daring to “Press Start”: Insights into Founding a Game Studio in 2025

The Press Start: Games Founding Grant is home to a wide variety of founders. Four of them are sharing their journey so far and what they learned along the way. Successes, failures, lessons learned – this panel offers an honest and open conversation about what it means to not only develop a game, but build a business in the games industry in 2025.

The selected panelists are: Mareike Rescheleit from Project Dragonfly and Denise Koch from Monstersongs Interactive, who are representing solo developers in the programme. They are accompanied by Sara Shabani from Darya Studios and Sophie de Frenne from Rainbow Vision Studio, who are team founders. The event is moderated by Beck Niederländer from the Foundation for Digital GamesCulture.

About Press Start The Press Start: Games Founding Grant is a funding programme that supports the creation of new game development studios in Germany. 132 founders from all over Germany were selected for the project. Consisting of a grant combined with an educational and networking programme, it is designed to support games as a cultural asset. The programme is run by game – The German Games Industry Association in cooperation with the Foundation for Digital Games Culture and is funded by the Minister of State for Culture and the Media. ‍

About the Foundation for Digital Games Culture
The Foundation for Digital Games Culture is an ambassador for games and the opportunities they offer. Since the founding in 2012, the Foundation has initiated projects and programmes highlighting the manifold ways games can contribute to society.

More information can be found at www.stiftung-digitale-spielekultur.de, on Instagram @stiftung_digitale_spielekultur, Bluesky @games-stiftung.bsky.social and LinkedIn https://www.linkedin.com/company/stiftung-digitale-spielekultur.

Relic Stage
Thursday
10:00
Talk
Game Developers In The Twilight Zone by IGDA Berlin

This IGDA led panel explores how community-driven initiatives — from mentorship networks and professional associations to local developer groups — can actively support career growth, resilience, and leadership development.

Join senior leaders and community builders from across the games ecosystem to discuss how we can better connect mission with practice — ensuring that both people and companies thrive.

Cage Stage
Thursday
10:00
Mixer
Impact Breakfast by Sustainable Games Alliance, INSTINCT3, Bertelsmann Stiftung, Fraktion Bündnis 90 / Die Grünen, BoldBeetle Games , Remote Control Productions, Spielfabrique 360° UG

The breakfast will open be the opener for the Impact track, organized and supported by Sustainable Games Alliance, Games Ground, INSTINCT3, Bertelsmann Stiftung, Fraktion Bündnis 90 / Die Grünen, BoldBeetle Games , Remote Control Productions, Spielfabrique 360° UG

The goal of this collaboration is to jointly promote this track, advocate for a more responsible games industry, and empower developers to recognize their impact. Together, we aim to provide tools, foster understanding, and inspire creators to craft with intent.

The Impact Track panels will then start from 11am on in Cage Stage, adjacent to the Gallery area.

Gallery
Thursday
10:50
Talk
We Survived 2025, Now What?

The games industry has been through a turbulent time on every front, but are we ready for what’s next?Join Charlotte Cook (CALM Consultancy) & Megan (Keywords Studios) for a no-fluff fireside chat on IP nostalgia, global shifts, the new generation of players and much more.Honest talk. Big ideas. Future focus.

Portal Stage
Thursday
10:50
Talk
Creature Design - Best Practises and Common Pitfalls

Sometimes the sheer amount of possibilities can seem overwhelming when trying to come up with an interesting creature. But luckily there are some things that we can do as an artist to come out of this experience as stronger and more confident.  This talk focuses on design thinking and hands on practical advice to bring out the best in your next creature design.

Machwerk
Thursday
11:00
Talk
Impact Track: Responsibility in Gaming: What does it mean and who is willing to take it?

As game developers, we shape more than just gameplay—we influence culture, communities, and industry norms. This panel explores the multifaceted responsibilities we carry across the games we make, the teams we build,  the business models we choose and the reverberation this has on the communities and people that are involved. We'll examine how ethical choices and responsible design can coexist with creative freedom, innovation, and commercial success.

Content & Representation: How do narrative choices, character design, and mechanics reflect our values?
Studio & Team Culture: Building sustainable, inclusive workplaces—what does responsible leadership look like?Business & Shaping Society: What is a responsible business model?

Cage Stage
Thursday
11:00
Talk
Art with Purpose: Creativity and Inspiration in UI Art by Fernando Forero (UI artist for Diablo IV, The Witcher III, Cyberpunk 2077)

I’ll be giving a talk about creativity, design, art, ui and the magic that happens when they all come together in UI.We’ll explore how art creation inspires digital experiences, how design thinking fuels paths in UI, and how encounter creativity with a open mindset we can all nurture. Whether you’re a designer, developer, artist, or just someone curious about how ideas take visual form, this session is for you. Expect a mix of personal stories, visuals, real-life and imaginative examples that show how creativity shapes the way of story telling in UI and other visual platforms.

Relic Stage
Thursday
11:40
Talk
Steam Reviewed: A Thumbs Up & Down Theater

Player feedback can be insightful, inspiring—and sometimes brutally honest. In this unique session, we bring real Steam reviews to the stage for an exploration of how community perception shapes game development. Developers will read and reflect on authentic reviews, highlighting both praise and criticism, and discuss what developers can learn from these raw opinions.

Join us for an engaging, thought-provoking experience with surprised developers that examines the impact of user reviews on long-term success in the games industry and maybe some hurt feelings

Machwerk
Thursday
11:40
Talk
GG Greetings with Michael Biel, Anna Sarah Vielhaber, Helge Jürgens
Portal Stage
Thursday
11:50
Talk
Demystifying Sensitivity Reading to Create Better Games

This talk is meant for game devs and teams who want to make sure their content is not harmful to the larger audience, want to diversify their player base and get meaningful ways to craft memorable games. The talk provides tools to get acquainted with what Sensitivity Reading is and how it can actually help create games that are impactful to the larger audience, while avoiding backlash.

Relic Stage
Thursday
12:00
Talk
Impact Track: Improving Energy Efficiency and Enhancing Player Experience (SGA)

This session explores how sustainability can be effectively integrated into a company’s culture, leadership, and everyday operations—demonstrating that environmental responsibility and business performance are not only compatible but mutually reinforcing.
Participants will learn how aligning sustainability with core business strategies can enhance efficiency, strengthen resilience, and contribute to long-term success. Through real-world case studies from industry leaders such as SYBO, Ubisoft, Rovio, and CD Projekt Red, the session illustrates practical approaches to embedding sustainability into organizational processes and empowering teams.

Cage Stage
Thursday
12:00
Talk
From Idea to Success: Lessons Learned from Dorfromantik

Toukana Interactive, in their talk “From Idea to Success: Lessons Learned from Dorfromantik,” offers an exciting insight into the creation and success story of the indie game Dorfromantik. The presentation highlights concrete lessons learned from the game’s development and marketing. In addition, the speakers share initial insights from the concept and development phase of their second project, Star Birds!

Sandro Heuberger (Co-Founder, Managing Director, Game Designer) and Zwi Zausch (Co-Founder, Tech-Art Lead, Marketing Lead) from Toukana Interactive share their experiences from developing the successful game Dorfromantik. They discuss topics such as concept development, game design, project management, marketing, and publishing as a small indie studio — aspects that shape the working methods and philosophy of Toukana Interactive.

Portal Stage
Thursday
12:20
Talk
LUNCH BREAK
Machwerk
Thursday
12:40
Talk
Building IP and Growing Reach Together with Your Community - Kickstarter 101 plus Frostpunk Case Study

Building a game that wants to be published to your audience, is building a brand, and preparing a new IP to become a reality. Kickstarter is a great tool for testing out what resonates with your audience, for getting brand recognition early on, and for fundraising to realize an idea. We incentivice to think broader than just the video game release on Steam (or wherever). Think in brand expansions, through cards, comics, analog games, pins or books. Think about DLCs or second and third games based on the same IP. Together with 11 bit studio's Piotr Szcesniak, Michael Liebe, Outreach Games Europe Lead for Kickstarter, will explore opportunities, talk strategies, and highlight succcessful cases. Bring your questions! Let's talk!

PS: follow up session on Friday, Nov 14, at 15h CET, at the bar. With drinks, IP holders (aka developers and publishers), and us.

Relic Stage
Thursday
12:40
Talk
LUNCH BREAK
Portal Stage
Thursday
12:50
Talk
LUNCH BREAK
Cage Stage
Thursday
13:00
Talk
Title TBC - Tomoe Haga (Gozen Games) - Helping Indies into Korean and Japanese Markets
Machwerk
Thursday
13:20
Talk
Mysteries and Secret Actions: Life in the Sandboxes of Indiana Jones and the Great Circle

Two years from release, the team on Indiana Jones faced a hard challenge: how to flesh out 3 sandbox levels and create a living world. In this talk, we cover the design process behind mysteries, living world, and secret actions—how we created the immersive world of The Great Circle.

Portal Stage
Thursday
13:30
Talk
LUNCH BREAK
Relic Stage
Thursday
13:40
Talk
Impact Track: Under Fire: Crisis, Creativity, and Responsibility - Rethinking Our Role in Crisis (SGA)

What does it mean to be responsible—as individuals, creators, and an industry—when the world is in crisis? This panel explores the idea of sustainability as responsibility: the responsibility to preserve creative economies, to protect the environment, and to stand up for human rights. The ongoing war in Ukraine is  a stark and urgent case study, which challenges the people in Ukraine and the games industry as a whole.

Cage Stage
Thursday
14:00
Talk
Exploiting AI for Efficient Marketing Campaigns: Tips for Indies by SpielFabrique

Game marketing is the key success factor for indie games.  With or without a publisher on board, marketing is a long building process that costs ressources and money.  How new marketing tools based on AI could help indie studios to develop the most efficient Launch/marketing campaigns.  How can these tools help publishers to provide stronger and cheaper services to indie studios.Let s discuss these topics with Investor Ramin Soleymani, marketing and publishing experts Zoran Roso and Soren Lass.  Moderated by Thierry Baujard, co Founder of Spielfabrique.

Machwerk
Thursday
14:10
Talk
From Pitch to Launch: Choosing the Right Path for Your Game

Publishing deals can accelerate your game’s success — or limit its potential. So how do you decide? This conversation breaks down the real-world factors that go into the “publish vs. self-publish” decision: budgets, timelines, visibility, and long-term studio growth. Learn from publishers and self-starters who’ve seen both sides of the equation.

Portal Stage
Thursday
14:20
Talk
How to Get Your Game Funded by Medienboard Berlin-Brandenburg

Developing your own game presents developers with massive financial challenges. This is where Medienboard Berlin-Brandenburg supports newly founded start-ups as well as established studios. Joscha and Amanda will explain what steps you need to take and what requirements you have to fulfill to secure funding for your project.


With:

Joscha Neumann - Medienboard Berlin-Brandenburg

Amanda Förtsch - Medienboard Berlin-Brandenburg

Relic Stage
Thursday
14:40
Talk
Wwhat’s New in Wwise 2025.1

After an exciting “Wwise Summer of Beta,” Wwise 2025.1.4 is officially here! Join us just one week after the latest release for an in-depth look at the new features and workflow enhancements introduced in Wwise 2025.1.In this session, we’ll highlight key updates and share how feedback from the interactive audio community helped shape the final release. We’ll also reflect on the evolution of the toolset from Wwise 2024.1 to today, showing how these latest improvements can enhance your projects right now.

Cage Stage
Thursday
15:00
Talk
Build Your Franchise Vision Early: 10 most Common Mistakes

Building a franchise is important if you want a sustainable studio. It is also the potential investors and publishers look for. Is there an ownable and protectable IP? Does it connect emotionally? Will it stand out? Is it protectable? Christian Fonnesbech will share the most common mistakes found from working with many developers and publishers across the world.

Machwerk
Thursday
15:10
Talk
If You're Not On Social, You're Invisible: A Practical Guide to Short-form Video

Everyone knows TikTok, YouTube and Instagram are where audiences spend their time, but most game developers still struggle with how to actually use them effectively to drive awareness and, ideally, Steam wishlists. This talk cuts through the noise and shows you how short-form video can become your most powerful marketing tool, even if you’re working with zero budget and a small team.Rather than abstract strategy, this is a practical, hands-on talk.

You’ll learn what kinds of content resonates with players, how to produce videos quickly without expensive gear, and how to lean into the quirks of each platform. I'll also be showing some case studies of how other small dev teams have done it.

Expect to come away with:1. A clear understanding of why short-form video is your best marketing bet.2. Practical tips for filming, editing, and posting using free or cheap tools.3. A sustainable content approach that works alongside development, not against it.4. Inspiration from studios already turning short clips into massive traction.

Relic Stage
Thursday
15:20
Talk
Mind the Gap: Why Game Grads Struggle and How We Can Fix It (Joy from Unity Elevate)

Why do so many talented graduates struggle to find their place in the games industry? Often, the issue isn’t ability—it’s misalignment. Academic programs may teach the right tools, but employers look for workflows, collaboration skills, and production-ready experience. On the other side, employers often underestimate the potential of early-career hires, overlooking candidates who could thrive with clearer guidance.This talk will explore the gap between what education provides and what industry expects. We’ll highlight where misalignment occurs, why it persists, and how both sides can work together to create smoother, more equitable pathways into the profession. Attendees will gain insights into building better pipelines for talent—and better careers for new developers.

Portal Stage
Thursday
15:30
Talk
Vibes Based Indie Publishing

A case for vibes and gut feeling over data and analytics in different aspects of indie games publishing.

Cage Stage
Thursday
15:50
Workshop
You've never seen me like that - Telling your biography through belonging (Workshop)

This workshop will revolve around how to analyze your own life in or through the gaming industry and set it in a narrative context. In turn this can be used in an unusual way for setting up your own narrative to use it in your portfolio, social media profiles, etcetera. It will be a deep dive into more personal topics and how certain things in our life have impacted us. The goal of this workshop is to give the participants a new perspective on themselves, to empower them to tell their own story.  This idea is based on a narrative structure which evolved out of a current game project about female game devs.

Machwerk
Thursday
16:10
Talk
When the Going Gets Tough – Resuscitation Attempts for a Lying‑down Job Market in the International Games Industry

Data from the GDC State of the Industry Survey 2024 show that over 41% of game developers have been affected by layoffs — either directly or through colleagues and studio closures — a clear indication of how widespread the instability has become. Since that the situation has become worse: Across Europe and internationally, junior professionals in particular are facing reduced entry-level opportunities and high attrition, while mid- and senior-level professionals fight with studio consolidations and changing skill demands.

This panel aims to shed light on the real situation in the games industry when it comes to employment, layoffs, studio founding, and career-building across all levels — from newcomers and junior staff to senior professionals and studio founders. In light of the significant upheavals the industry has faced over the past 1–2 years, we’ll explore how to build a sustainable career amid increasing layoffs, structural shifts, and evolving expectations.

Portal Stage
Thursday
16:10
Talk
Advanced Performance Optimisation and Development Techniques in Unity

In this talk I'll cover useful techniques to improve your Unity game performance, reduce memory usage, streamline your development workflow, and speed up your builds and iteration times. With a few practical steps that you can implement in most projects, you'll be able to get the most out of Unity and your game.

Relic Stage
Thursday
16:30
Talk
Thronefall Post-Mortem (Grizzly Games)

Join Paul for a 30-minute deep dive into the creation of Thronefall, the minimalist tower-defense  strategy game that blends the calm of building your own kingdom with the thrill of defending it. In this post-mortem talk, we’ll unpack the game’s development journey — from early design experiments and aesthetic decisions to technical challenges and community feedback that shaped the final experience. Learn what went right, what went wrong, and what lessons emerged along the way in bringing Thronefall to life.

Cage Stage
Thursday
17:00
Talk
18 Lessons From UX Every Game Dev Should Know (Anna Wikström, ex-Hangar 13)

UX is a mysterious and sometimes complex matter to solve for your video games, but I'm here to bring clarity to the confusion by bringing you 18 lessons from UX that anyone in games can use to up their skills in game making! From traps many devs fall into, how games work in players brains, tips and tricks that will save you time and tears, how to use the power of player feedback, and how to work like a UX designer to solve problems smarter. These nuggets of wisdom comes from 8+ years of working on 4 AAA games and in large teams across 3 studios.

Relic Stage
Thursday
17:00
Mixer
Press Start Mixer at the Press Start Booth

Location: Press Start Booth in the Exhibition Hall!


Press Start Mixer

Join us for the Press Start Mixer – a vibrant opportunity for networking and exchange in the heart of the Games Ground community. The first half of the event is exclusively for Press Start grant holders and coaches, offering a focused space to connect, reflect, and celebrate progress. In the second half, we open the doors to all Games Ground attendees, inviting developers, creatives, and industry professionals to mingle, share ideas, and build new connections. Drinks, snacks, and great conversations guaranteed – we’re looking forward to seeing you there!


About Press Start 

The Press Start: Games Founding Grant is a funding programme that supports the creation of

new game development studios in Germany. 132 founders from all over Germany were selected for the project. Consisting of a grant combined with an educational and networking programme, it is designed to support games as a cultural asset. The programme is run by game – The German Games Industry Association in cooperation with the Foundation for Digital Games Culture and is funded by the Minister of State for Culture and the Media. 

About the Foundation for Digital Games Culture

The Foundation for Digital Games Culture is an ambassador for games and the opportunities they offer. Since the founding in 2012, the Foundation has initiated projects and programmes highlighting the manifold ways games can contribute to Society.

For more information, visit:

www.stiftung-digitale-spielekultur.de

Instagram: @stiftung_digitale_spielekultur

Bluesky: @games-stiftung.bsky.social

LinkedIn: https://www.linkedin.com/company/stiftung-digitale-spielekultur

Thursday
17:10
Talk
From Indies to AAA... Why Community Building is Critical to Your Success

Whether you are an indie developer or a AAA publisher, community can make or break your game. Join industry veterans with backgrounds from Bandai Namco, Twitch, 2K, EA, Private Division to hear best practices & pitfalls on how you can leverage the power of community for your game.

Portal Stage
Thursday
17:20
Talk
How We Make LiveOps that Our Players Love (Without Losing Our Minds)

This talk details the successful evolution of Idle Miner Tycoon's LiveOps, moving from a manual, monotonous system to a player-centric, agile, and data-driven approach. We will use the optics of our players and our own as LiveOps professionals to show the benefits of our approach for the game and its creators. We will share our key strategies and LiveOps Pillars for achieving sustainable content freshness, improved player engagement, and growing revenue

Cage Stage
Thursday
17:30
Workshop
The European AI Act: What every game studio needs to know (Workshop)

The European AI Act will impact every company that uses AI in their games or interacts with European players.

But what does this new law actually mean for you? Especially, if your studio isn’t based in Europe but still has European gamers, are you still allowed to release it?

How can you stay compliant without getting buried in paperwork or risking fines from local regulators?

In this workshop, you’ll gain practical insights and a best practice guide developed by Inholland University of Applied Sciences (The Netherlands) and the University of Essex (UK), so you can focus on making great games, not compliance documents :).

You can also request the powerpoint and the supplieddocuments digital from theworkshop if you drop your business card.

Let’s build responsible AI-powered games together!

Note: This workshop is not about intellectual property or ownership discussions related to generative AI.

Machwerk
Thursday
17:50
Talk
Game Release Announcement by Seb Downie Blackwell (NOTHING MATTERS)
Relic Stage
Thursday
18:10
Talk
From Africa to other unseen territories: boosting the marketability of uncharted game stories

Our talk explores how games from Africa and other underrepresented regions can tell powerful, marketable stories without compromising their authenticity. Through concrete examples you may know, we’ll share our approach to game storytelling. What to do, what to avoid, and how local narratives can resonate globally.

Relic Stage
Thursday
18:20
Talk
Emergent Narration as a Retention Mechanic

Emergent Storytelling is often only seen as a by-product of a game’s design but could it be actually beneficial? Let’s explore the benefits of Emergent Storytelling that make designing for it a key but oft-overlooked asset in the battle for users’ time and money.

Cage Stage
Thursday
18:30
Talk
Pitch Competition by Press Start

Press Start: Pitch Competition

Five selected game studios from the Press Start: Games Founding Grant will present their games to a live audience and a panel of three industry experts. Each team has a limited time to share their vision, highlight key features, and explain what sets their project apart.

The jury – consisting of Kerryn Frean from Fireshine Games, Tomoe Haga from Shochiku Games and Jan Halwe from ByteRockers' Games – will evaluate each pitch based on creativity, feasibility, and potential impact. This event highlights emerging talent from the Press Start programme: Rhenus Vina Musica, LEVEL BLUE, 4bpm, CHILIPIXEL Games, Dobiq Games. We invite you to listen, learn, and be inspired by the ideas shaping the future of

interactive entertainment. Nandita Wegehaupt and Thomas Heidtmann from the Foundation for Digital Games Culture will be moderating the event.

About Press Start 

The Press Start: Games Founding Grant is a funding programme that supports the creation of

new game development studios in Germany. 132 founders from all over Germany were selected for the project. Consisting of a grant combined with an educational and networking programme, it is designed to support games as a cultural asset. The programme is run by game – The German Games Industry Association in cooperation with the Foundation for Digital Games Culture and is funded by the Minister of State for Culture and the Media. 

About the Foundation for Digital Games Culture

The Foundation for Digital Games Culture is an ambassador for games and the opportunities they offer. Since the founding in 2012, the Foundation has initiated projects and programmes highlighting the manifold ways games can contribute to Society.

For more information, visit:

www.stiftung-digitale-spielekultur.de

Instagram: @stiftung_digitale_spielekultur

Bluesky: @games-stiftung.bsky.social

LinkedIn: https://www.linkedin.com/company/stiftung-digitale-spielekultur

Portal Stage
Thursday
19:00
Mixer
Networking - Dj & Drinks
Gallery
Thursday
19:30
Mixer
Speaker & Partner Mixer supported by Second Stage & Brehm v. Moers (Invite Only)
Kuppelsaal
Thursday

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BlindWarriorSven: Street Fighter 6 Tournament
Stage Show
Portal Stage
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Saturday 1:00PM
Game Design Journey – Let’s Make Your First Board or Card Game - Alice Di Pinto
Workshop
Intraprenör - Workshop Area
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Cosplay Contest
Stage Show
Relic Stage
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Repair Workshop with the Computerspielemuseum and Federico Lenzi
Workshop
Intraprenör - Workshop Area
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Saturday 3:30PM
Nerdistan: Arcade Bash
Stage Show
Portal Stage
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Dubtendo: Double Dash Disco
Music Performance
Cage Stage
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Olaf's Saturday Night Quiz Show
Stage Show
Portal Stage
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Audio Creatures - Beyond Visuals: First steps into Game Audio Design
Workshop
Intraprenör - Workshop Area
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Battle of the Bands
Music Performance
Cage Stage
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Sunday 11:30AM
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Sunday 12:00PM
Conceptualizing Video Game Music with Louise McMahon
Talk
Cage Stage
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Sunday 12:30PM
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Stage Show
BlindWarriorSven: Game Show
Portal Stage
Saturday
11:00
13:30
Stage Show
Little Legends Stage Brawl - Mario Kart
Relic Stage
Saturday
11:00
12:00
Workshop
No Mana? No Problem! Learn Magic: The Gathering from Zero - Mauri Pimentel
Intraprenör - Workshop Area
Saturday
11:00
13:00
Talk
AI-powered XR Companion for Seniors - Tim Friedland
Cage Stage
Saturday
11:00
12:00
Talk
Navigating the Reality Gap
Cage Stage
Saturday
12:00
13:00
Stage Show
The Richie & Tristan Show: Mario Kart Kids Cup
Relic Stage
Saturday
12:00
14:00
Talk
Environmental storytelling through Convolution Reverb  - Supported by Ableton 
Cage Stage
Saturday
13:00
14:00
Workshop
Game Design Journey – Let’s Make Your First Board or Card Game - Alice Di Pinto
Intraprenör - Workshop Area
Saturday
13:00
15:00
Workshop
FLINTA Magic the Gathering Beginner's workshop
Machwerk
Saturday
13:00
18:00
Meet and Greet
Meet and Greet - Crocodileandy
Meet and Greet Area
Saturday
13:00
14:00
Stage Show
BlindWarriorSven: Street Fighter 6 Tournament
Portal Stage
Saturday
13:30
15:00
Talk
Let’s talk Cosplay!
Relic Stage
Saturday
14:00
15:00
Music Performance
Dubtendo: Double Dash Disco
Cage Stage
Saturday
15:00
17:00
Stage Show
Cosplay Contest
Relic Stage
Saturday
15:00
17:00
Stage Show
Craft the Stage – Experience Minecraft with CrocodileAndy, powered by Nitrado
Portal Stage
Saturday
15:30
16:30
Meet and Greet
Eine Lotta
Meet and Greet Area
Saturday
15:30
16:30
Workshop
Audio Creatures - Beyond Visuals: First steps into Game Audio Design
Intraprenör - Workshop Area
Saturday
16:00
18:00
Stage Show
Smash Ground: Open Play
Relic Stage
Saturday
17:00
18:00
Stage Show
Press Start presents: Dance and Slash with PixelViet and Dennsen86
Portal Stage
Saturday
17:00
18:00
Music Performance
World of Sickness
Cage Stage
Saturday
18:00
19:00
Stage Show
Olaf's Saturday Night Quiz Show
Portal Stage
Saturday
18:00
20:00
Stage Show
Smash Ground: Championship Stage
Relic Stage
Saturday
19:00
22:00
Stage Show
Kleiner Feigling Retro Gaming Night with Dennsen86 (18+)
Portal Stage
Saturday
20:00
22:00
Music Performance
Battle of the Bands
Cage Stage
Saturday
20:00
22:00

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Workshop
FLINTA Magic the Gathering Beginner's workshop
Machwerk
Sunday
13:00
18:00
Talk
Drunken AI
Cage Stage
Sunday
11:00
12:00
Workshop
Low Budget Cosplay - Kreativ, günstig & genial!
Intraprenör - Workshop Area
Sunday
11:00
12:00
Stage Show
Little Legends Stage Brawl - Tricky Towers
Relic Stage
Sunday
11:00
12:00
Stage Show
Indie Spotlight: Live Plays
Portal Stage
Sunday
11:00
13:00
Stage Show
The Richie & Tristan Show: Tricky Towers Takeover
Relic Stage
Sunday
12:00
13:00
Talk
Conceptualizing Video Game Music with Louise McMahon
Cage Stage
Sunday
12:00
13:00
Workshop
Game Design Journey – Let’s Make Your First Board or Card Game - Alice Di Pinto
Intraprenör - Workshop Area
Sunday
12:00
14:00
Stage Show
Indie Spotlight: First Look
Portal Stage
Sunday
13:00
15:00
Stage Show
Influence with Impact: Female Voices in the Creator Economy (panel discussion)
Relic Stage
Sunday
13:00
14:00
Meet and Greet
Eine Lotta
Meet and Greet Area
Sunday
13:00
14:00
Music Performance
MEAISÍN with Strings — Butterfly Wars
Cage Stage
Sunday
14:00
15:00
Workshop
Repair Workshop with the Computerspielemuseum and Federico Lenzi
Intraprenör - Workshop Area
Sunday
14:00
16:00
Stage Show
Richie and Tristan: Let's Play!
Relic Stage
Sunday
14:00
15:00
Stage Show
Games Ground 2025 Community Awards
Portal Stage
Sunday
15:00
16:00
Music Performance
Kaleidoscop
Cage Stage
Sunday
15:00
16:00
Stage Show
Cosplay Catwalk
Relic Stage
Sunday
15:30
17:00
Stage Show
Nerdistan: Arcade Bash
Portal Stage
Sunday
16:00
18:00
Stage Show
2XKO: Big Stage Battle
Relic Stage
Sunday
17:00
18:00
Music Performance
Secret Closing Ceremony by Aasma & Cyberdelic Society
Cage Stage
Sunday
17:00
18:00