PROGRAM

The Games Ground stages each bring their own unique vibe, bursting with energy and entertainment! From explosive shows and thrilling tournaments to live music, game demos, and audience interactivity—there’s always something exciting happening.

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Talk
The Story Behind Kingdom Come: Deliverance II Sound Design and Immersive Adaptive Ambiences

Step behind the scenes of Kingdom Come: Deliverance II and discover how sound shapes immersion in a living, breathing medieval world. In this talk, I’ll share the creative influences that shaped my approach to audio, reveal how I captured authentic environmental sounds and ambiences in the field, and explain how they were transformed into a dynamic, adaptive soundscape using FMOD Studio. From muddy village streets to tense battles, I'll show how sound design can bring history to life and deepen player immersion.

Thursday
Talk
Title TBC: Demystyfying Sensitivity Reading to create better games
Thursday
Talk
Title TBC: Tokenism and marketability of African Games
Thursday
Talk
Impact Track: Under Fire: Crisis, Creativity, and Responsibility - Rethinking Our Role in Crisis (SGA)

What does it mean to be responsible—as individuals, creators, and an industry—when the world is in crisis? This panel explores the idea of sustainability as responsibility: the responsibility to preserve creative economies, to protect the environment, and to stand up for human rights. The ongoing war in Ukraine is  a stark and urgent case study, which challenges the people in Ukraine and the games industry as a whole.

Thursday
Talk
Building IP and growing reach together with your community. Kickstarter 101 plus Frostpunk Case Study
Thursday
Talk
Impact Track: Improving Energy Efficiency and Enhancing Player Experience (SGA)

This session explores how sustainability can be effectively integrated into a company’s culture, leadership, and everyday operations—demonstrating that environmental responsibility and business performance are not only compatible but mutually reinforcing.
Participants will learn how aligning sustainability with core business strategies can enhance efficiency, strengthen resilience, and contribute to long-term success. Through real-world case studies from industry leaders such as SYBO, Ubisoft, Rovio, and CD Projekt Red, the session illustrates practical approaches to embedding sustainability into organizational processes and empowering teams.

Thursday
Talk
We Survived 2025, Now What?
Thursday
Talk
Title TBC: Vibe-based Publishing
Thursday
Talk
Title TBC - Vibe-based Publishing
Thursday
Talk
Impact Track: Responsibility in Gaming: What does it mean and who is willing to take it? (DIE GRUNEN & SGA)

As game developers, we shape more than just gameplay—we influence culture, communities, and industry norms. This panel explores the multifaceted responsibilities we carry across the games we make, the teams we build,  the business models we choose and the reverberation this has on the communities and people that are involved. We'll examine how ethical choices and responsible design can coexist with creative freedom, innovation, and commercial success.

Content & Representation: How do narrative choices, character design, and mechanics reflect our values?
Studio & Team Culture: Building sustainable, inclusive workplaces—what does responsible leadership look like?Business & Shaping Society: What is a responsible business model?

Thursday
Talk
What the fluff is even BD?
Thursday
Talk
Lessons learned from Dorfromantik (Toukana Interactive)
Thursday
Talk
Where does the IPs start? - why to start early!
Thursday
Talk
And Now What? Developing a Second Game
Thursday
Talk
Who Manipulates Better: AI or Human Game Designers?

Every game is a battlefield, not on the screen, but in your mind. AI is learning how to predict your every move, yet human designers, shaped by life, culture, and struggle, still know how to push buttons no machine can reach.

This talk uncovers the hidden psychology that keeps players hooked, revealing how autonomy, mastery, connection, and sensation can be turned into tools of power. Who manipulates you better, an algorithm or a human? By the end, you may not trust the games you play… or the people who make them.

Thursday
Talk
‘The Chad, The Normie, and The Cheese’ method
Thursday
Talk
10 Empty Slides
Thursday
Talk
Mysteries and Secret Actions: Life in the Sandboxes of Indiana Jones and the Great Circle

Two years from release, the team on Indiana Jones faced a hard challenge: how to flesh out 3 sandbox levels and create a living world. In this talk, we cover the design process behind mysteries, living world, and secret actions—how we created the immersive world of The Great Circle.

Thursday
Talk
Pragmatic Game Design: How to break down your idea before kickoff

Every great game starts with an idea — but turning that idea into a project requires focus, research, and pragmatism. In this talk, Timo shares a hands-on framework for breaking down concepts before kickoff: defining the true core of your game, mapping its primary building blocks, and researching both within and beyond your genre. The session provides actionable tools to turn creative sparks into buildable, convincing game concepts.

Thursday

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Saturday 2:00PM
Cosplay Panel
Talk
Relic Stage
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Environmental storytelling through Convolution Reverb  - Supported by Ableton 
Talk
Cage Stage
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Saturday 11:00AM
Mario Kart Kids Tournament with Richie and Tristan
Stage Show
Relic Stage
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Sven The Blind Warrior Game Show
Stage Show
Portal Stage
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Cosplay LED Workshop
Workshop
Intraprenör - Workshop Area
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Saturday 11:30AM
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Saturday 12:00PM
Cyberdelic Society
Talk
Cage Stage
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Saturday 12:30PM
Sven The Blind Warrior: Street Fighter 6 Tournament
Stage Show
Portal Stage
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Saturday 1:00PM
Game Design Journey 1 – Let’s Make Your First Board or Card Game
Workshop
Intraprenör - Workshop Area
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Saturday 1:30PM
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Saturday 3:00PM
Games Ground Cosplay Contest
Stage Show
Relic Stage
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Console Repair Workshop with Computerspielemuseum
Workshop
Intraprenör - Workshop Area
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Saturday 3:30PM
Nerdistan Stage show
Stage Show
Portal Stage
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Saturday 4:00PM
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Saturday 5:00PM
Dubtendo: Double Dash Disco
Stage Show
Cage Stage
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Olaf's Saturday Night Quiz Show
Stage Show
Portal Stage
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Audio Creatures - Beyond Visuals: First steps into Game Audio Design
Workshop
Intraprenör - Workshop Area
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Saturday 5:30PM
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Saturday 7:00PM
Super Smash Tournament Finale
Stage Show
Relic Stage
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World of Sickness
Music Performance
Cage Stage
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Kleiner Feigling Retro Gaming Night with Dennsen86 (18+)
Stage Show
Portal Stage
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Saturday 7:30PM
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Saturday 8:00PM
Battle of the Bands
Music Performance
Cage Stage
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Saturday 8:30PM
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Saturday 9:00PM
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Sunday 11:00AM
Tricky Towers Kids Tournament with Richie and Tristan
Stage Show
Relic Stage
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Mohsen Hazrati Talk on Art
Talk
Cage Stage
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Cosplay Workshop with Sakide
Workshop
Intraprenör - Workshop Area
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Sunday 11:30AM
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Sunday 12:00PM
Butterfly Wars - Music for Games
Talk
Cage Stage
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Sunday 12:30PM
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Sunday 1:00PM
Games Ground Indie Game Show
Stage Show
Portal Stage
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Games Ground Cosplay Catwalk
Stage Show
Relic Stage
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Sunday 1:30PM
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Sunday 2:00PM
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Sunday 3:00PM
Butterfly Wars
Music Performance
Cage Stage
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Game Design Journey 2 – Let’s Make Your First Board or Card Game
Workshop
Intraprenör - Workshop Area
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Sunday 3:30PM
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Sunday 5:00PM
Games Ground Community Awards
Stage Show
Portal Stage
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Sunday 5:30PM
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Stage Show
Sven The Blind Warrior Game Show
Portal Stage
Saturday
11:00
0:30
Talk
Cyberdelic Nexus
Cage Stage
Saturday
11:00
12:00
Stage Show
Mario Kart Kids Tournament with Richie and Tristan
Relic Stage
Saturday
11:00
12:30
Workshop
Cosplay LED Workshop
Intraprenör - Workshop Area
Saturday
11:00
13:00
Talk
Cyberdelic Society
Cage Stage
Saturday
12:00
13:00
Stage Show
Sven The Blind Warrior: Street Fighter 6 Tournament
Portal Stage
Saturday
12:30
14:00
Workshop
Game Design Journey 1 – Let’s Make Your First Board or Card Game
Intraprenör - Workshop Area
Saturday
13:00
15:00
Talk
Environmental storytelling through Convolution Reverb  - Supported by Ableton 
Cage Stage
Saturday
14:00
15:00
Talk
Cosplay Panel
Relic Stage
Saturday
14:00
15:00
Workshop
Console Repair Workshop with Computerspielemuseum
Intraprenör - Workshop Area
Saturday
15:00
17:00
Stage Show
Games Ground Cosplay Contest
Relic Stage
Saturday
15:00
17:00
Stage Show
Nerdistan Stage show
Portal Stage
Saturday
16:00
18:00
Stage Show
Dubtendo: Double Dash Disco
Cage Stage
Saturday
17:00
19:00
Workshop
Audio Creatures - Beyond Visuals: First steps into Game Audio Design
Intraprenör - Workshop Area
Saturday
17:00
19:00
Music Performance
World of Sickness
Cage Stage
Saturday
18:00
20:00
Stage Show
Olaf's Saturday Night Quiz Show
Portal Stage
Saturday
18:00
20:00
Music Performance
World of Sickness
Cage Stage
Saturday
19:00
20:00
Stage Show
Super Smash Tournament Finale
Relic Stage
Saturday
19:00
22:00
Stage Show
Kleiner Feigling Retro Gaming Night with Dennsen86 (18+)
Portal Stage
Saturday
20:00
22:00
Music Performance
Battle of the Bands
Cage Stage
Saturday
20:00
22:00

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Stage Show
Tricky Towers Kids Tournament with Richie and Tristan
Join Richie and Tristan for the exciting Tricky Towers Tournament on the big stage! (For ages 6–12)
Relic Stage
Sunday
11:00
0:30
Talk
Mohsen Hazrati Talk on Art
Cage Stage
Sunday
11:00
12:00
Workshop
Cosplay Workshop with Sakide
Intraprenör - Workshop Area
Sunday
11:00
13:00
Talk
Butterfly Wars - Music for Games
Cage Stage
Sunday
12:00
13:00
Stage Show
Games Ground Cosplay Catwalk
Relic Stage
Sunday
13:00
15:00
Stage Show
Games Ground Indie Game Show
Portal Stage
Sunday
13:00
15:00
Music Performance
Butterfly Wars
Cage Stage
Sunday
15:00
16:00
Workshop
Game Design Journey 2 – Let’s Make Your First Board or Card Game
Intraprenör - Workshop Area
Sunday
15:00
17:00
Stage Show
Games Ground Community Awards
Portal Stage
Sunday
17:00
18:00