Participants will learn key concepts in developing level designs for action type games, and write, conceive, draft, and pitch level design concepts with an eye towards building them. But it's more focused on equipping people with early conceptual skills, (without using GenAI help...)
20 min - Intro + Key Design Concepts
45 min - writing / designing level design concepts
10 min - break.
25 min - pitching, presenting, storytelling.
15 min - Q&A
At the end of the workshop with a series of Level Design concept documents they can take home and build their own levels, however they choose to do so.
(MAX 10 active participants! registration At this link: https://docs.google.com/forms/d/e/1FAIpQLSd2b1at5dohS3JvalneM25AXeP0Kuxb9KHSrC5Pt9RSfckQ1A/viewform?usp=header )
Your cozy safer space in the gaming industry for creators from marginalised groups, allies, and the creator economy. Diversity needs space. That's exactly what we're creating together at Games Ground 2025. After our success at CAGGTUS, Indie Game Fest, and gamescom, we're returning to Games Ground.
In a relaxed atmosphere, we want to connect content creators from marginalised groups and allies who work with them, create spaces for mutual support, and strengthen open dialogue. The meetup offers you the opportunity to make new contacts without pressure, exchange stories, and set an example for a more diverse gaming industry – all while getting a tattoo. Excuse me? There will be little highlights on site to make the get-together even more enjoyable: vegan snacks will be provided. Choose from disposable tattoos, just like in childhood, or leave a wholesome message on our community board. What do you think you'll find there?
IMPORTANT: Please use your creator or business email address, as the Diversity Meetup is exclusively for content creators and people working in the creative industry. To maintain a safer space, tickets can also be canceled.
How does a game idea actually come about, and how do you quickly turn it into a playable prototype? During this session, you can try it out for yourself: in small groups, you draw cards from the LUNA card deck. They offer prompts on the rules, perception and meaning of every element of a game system. Using them, you develop the core of a shared game idea together. No prior knowledge needed, just a willingness to experiment. Drop by, experience LUNA for yourself, and walk away with an idea for your next game, all within 2 hours.
(Final Description TBA)
Participants bring a concrete problem or decision they’re currently stuck on in their own project, and we use a simple framework to figure out why they’re stuck — whether the underlying issue is direction, constraints, decision-making, or ownership — and turn that into concrete next steps.
This workshop brings together game developers, designers, and social impact practitioners to identify critical tools and infrastructure needed to build commercially viable games addressing sustainability and social challenges. In hands-on Problem-to-Impact exercises, participants develop an impact investor pitch deck for a game concept - and through that engage with the infrastructures and tools needed for bringing these concepts to market.
Workshop leaders TBA!