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GAMES GROUND 2026 PROGRAM

Time for a sneak peak of the talks you'll find at GG26..

Full program and schedule coming soon.
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Talk
Death to Progress Bars - How to improve Unity Iteration Times
Level:
Intermediate
Arnaud Briche
Unity Technologies
TBD
TBD
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Talk
The New Bar - What Game Studios Are Actually Looking For in 2026
Level:
Intermediate
TBD
TBD
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Creativity in the Age of AI
Level:
Intermediate
Fawzi Mesmar
Ubisoft
TBD
TBD
-
Talk
Bringing Rome to Life: The Rendering of 'Anno 117: Pax Romana'
Level:
Intermediate
Aaron Scherzinger
Ubisoft Mainz
TBD
TBD
-
Talk
Crafting a Story Machine: Structuralist approaches to Modular Game Narrative Design
Level:
Intermediate
Pragya Mukherjee
Papercoda Games
TBD
TBD
-
Talk
Expanding your audience - Multi-Platform Development and Porting
Level:
Intermediate
Attilio Carotenuto
Unity
TBD
TBD
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Workshop
The Very Secret Society of Inclusion - How mentorship can rebuild inclusion from the ground up
Level:
Advanced
TBD
TBD
-
Talk
Handpainted Texturing
Level:
Intermediate
Theresa Schlag
Independent
TBD
TBD
-
Talk
When Segments Mislead: How Psychology-Based Game-Testing Can Prevent Costly Design Decisions
Level:
Introductory & Overview
Andreas Hueffer
I+E Research GmbH
TBD
TBD
-
Talk
Boosters and Blockers, Bridging Gap between code and business
Level:
Intermediate
Ahmed Sallam
King | XBox
TBD
TBD
-
Talk
Modern AI, Legacy Pipelines: Practical Agentic Workflows for Game Development
Level:
Advanced
TBD
TBD
-
Talk
Why video games funding totals are growing 20% YoY on Kickstarter
Level:
Intermediate
Michael Liebe
Kickstarter
TBD
TBD
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