
Tino is a Game Economy & Free-to-Play Designer with experience at Wargaming, Rovio, and King. He believes great games balance business with joy — fair monetization, meaningful progression, and experiences players return to. Inspired by thousands of interconnected systems, he lives by: “Create an experience, not a spreadsheet.” When not designing, he collects video-game board game adaptations and hosts old-school LAN nights to finish a 20+ year backlog.