
I am a senior concept artist in the video game industry with 8+ years of experience. Most of them I worked as a part of Larian studio (2017-2021 in-house / 2021 - today as a full-time freelancer) I had an amazing opportunity to work on the studio's most successful project Baldur's Gate 3 from the very first day of pre-production until its release. The projects I worked on full-time: Divinity: Original Sin 2, Baldur's Gate 3. As a freelancer: Remnant: from the Ashes, Warhammer: Rogue Trader, Dungeons and Dragons.
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